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-   AVS Presets (http://forums.winamp.com/forumdisplay.php?f=137)
-   -   fractal bitmaps (http://forums.winamp.com/showthread.php?t=172014)

Chapster 4th March 2004 13:26

fractal bitmaps
 
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Been playing with fractal bitmaps in avs........... check it out. whatcha think??????

Shock Value 4th March 2004 22:13

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My five-minute remix.

Chapster 4th March 2004 22:48

Nice and golden
 
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Nice remix. I'm new to this whole AVS thingy. Here is a mini-pack. Again, fractal bitmaps. They will have to do till I learn da math.

[Ishan] 12th March 2004 08:44

[ignore]please post in the sub forum[/ignore]

Yathosho 12th March 2004 14:29

nice stuff. i like blackhole a lot, you should submit your stuff to devart.

[Ishan] 12th March 2004 14:34

umm... they're nice but not exactly of my taste :rolleyes:

Chapster 13th March 2004 16:31

Sorry about posting in the wrong place (what kind of bee can't fly............ nubee :rolleyes: ) thanks for the comments,but those presets were really bad. Those were what happened 15 min. after I discovered AVS . :D Got a few that are about 1000% better. I'll zip em' up and post em' :up:

Chapster 13th March 2004 20:23

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These are alot better. I still need to do some work on the colors and movement.(suggestions) "Windows" are the first presets I coded myself. They seem to run a little slow. Any suggestions on how to speed them up?:confused:

jheriko 16th March 2004 12:59

Go read the Tips and Tricks thread.

D12 10th April 2004 07:21

Nice AVS publish it in winamp.
I think staff will give it 4 stars.

Synth-C 10th April 2004 11:10

They're okay for first presets, but 4 stars is way over the top, D12

Mr_Nudge 17th April 2004 05:11

My friend's currently working on a program to convert bitmaps to superscope code. just though you guys migth be interested...

TomyLobo 17th April 2004 05:29

hehe i wrote such a program just an hour ago... it generates code that puts 1 pixel in 1 gmegabuf entry.
problem is: the resulting code is way too big for a SSC. and i cant make it smaller, too :( about 86x43 would work if you split the assign()s over the 4 boxes of a SSC
this is why this project is frozen for now

it uses silghtly modified .PPM files as input (just kill the format infos in the header :) )

oh and if you just want to map a texture on a superscope and really dont care about FPS :) , try my APE
i used/posted it here
you'll need
code:

green=texturex/2+.5;
blue=texturey/2+.5;


at the end of your SSC pixel part
after that, add my APE and it does the mapping from a buffer you define :)

btw: I really don't see what this has to do with this thread's topic ("fractal bitmaps")


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