![]() |
Fast Drawers
I'm toying with the idea of a WA5 skin (again) I've not got very far - but is it it possible to make the drawers open much faster - all the ones I've seen open slightly sluggighly. I would want mine to pop out like ....deadly fast moving drawers/
Ta. |
change YourDrawer.setTargetSpeed(any value)
|
That easy huh?
which brings me on to my next question: What am I doing wrong compiling the script? I've got mc.exe, std.mi and the drawer script from the maki_skin but it come to a halt over the #include "../../../lib/std.mi" Exited with code 6 Does it matter where I put mc.exe in relation to everything else? At the moment drawer.m, std.mi and mc.exe in the root of the winamp 5 directory. And is there an eejit's no brainer guide to maki? I'm no programmer, me |
I have the same problem as macarron when it comes to compiling stuff. Any help would be great, thanks.
|
Can either of you please tell me where your mc.exe, std.mi AND your script is and how you compile it. Out of my head I cant say at the moment what you could be doing wrong. It could either be HOW you call your mc.exe or your script/std.mi.
Also COPY/PASTE the include line from your .m file for me. |
all three of mine are in my skins folder, i'm using msdos to call them up and do everything. i get the same error message as posted above. Even though i set the thing to
#include <std.mi> instead of something like #include <../../lib/std.mi> I'm annoyed because frisbeemonkey's playpause thing doesn't work in wa5 properly so i'm trying to fix it. |
well, lets say your skin directory is "skin"... all the files are in that folder now... mmmmm
try --- include "std.mi" ---- instead of include <std.mi> |
It works!
i love you! |
step back! This is not NAMBLA (North American Man Boy Love Association)
But, your welcome ;) |
when you use #include <../../lib/std.mi>, you have to place the std.mi file in the folder ../winamp/lib/std.mi
|
Thank you UUL and OzObdrOl! Compiling a go go! MWHA HA HA HA!
For the record (Forum Master if you listening) could you add a sticky summarising the idiot proof steps to compiling a maki script. It is SOOOO obvious now that I've done it, but I tell you, when you are on the other side of the fence, as it were, it is a very different picture. But now that it works I'm happy. :) And, UUL, I have super fast working draws too! |
Quote:
|
| All times are GMT. The time now is 21:00. |
Copyright © 1999 - 2010 Nullsoft. All Rights Reserved.