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-   -   Lounge (http://forums.winamp.com/showthread.php?t=175044)

dlichterman 2nd April 2004 02:30

Lounge
 
1 Attachment(s)
Im sure that 'back in the old days' you all remember doing the whole WA3 beta deal. Well do you remember the skill called LOUNGE. I would like to know if anyone can do anything to update it. The only problem with the skin is the EQ. Everything else seems to work fine. SO basically im asking if the admins could clear this for someone cause we can't get ahold of the author.

Thanks guys-i really want this skin again
Daniel

matt_69 2nd April 2004 08:02

whats so good about it?

-matt

Digitalhigh 6th April 2004 16:45

Mmmmm...lounge. I might take a look at it, just for fun.

Mr Jones 6th April 2004 16:57

Quote:

Originally posted by JimmySmith
Mmmmm...lounge. I might take a look at it, just for fun.
Too late, I'm doing it :D, it's about 80% redone already, boXor is on my list as well....

Digitalhigh 6th April 2004 17:22

Well poop. Here I thought I'd be able to do a nice, easy re-release of a good skin. Now what? Chroniabie?

dlichterman 6th April 2004 22:41

yay for mr. jones!

indicavia 10th April 2004 19:41

Lounge! I loved that skin!
b0xor (or box0r?) was preatty(sp?) good too!
thanks Mr Jones! :)

YtseJam 10th April 2004 19:45

Finally a good skin! ;)

Mr Jones 10th April 2004 19:51

Just to give you an idea where I am with this at the minute..

I've cleaned up the XML
Removed a ton of unused graphics/xml
Cleaned up the maki, made it work better, in particular the volume slider thing
Added in song notifier thingy, thanks spoons
Added in a load of new maki functions for updating song tickers on button presses and what not
Added in basic eq , just finished the buttons for that tonight in fact
Fixed up tooltips for everything.
Added in standard frame for component windows, need to finish up the colours and stuff for this
Added in custom "About" window
lots of other stuff

Original lounge as a wal file was something like 1meg

As it stands now, with all the added windows and shit, it's about 500kb , still in folders on my laptop, that's before I've png crushed everything, and done a final clean of the XML to reduce file sizes, I recokn it'll come out at something like 3-400kb in size

I've junked almost 900kb worth of crap out of it.

Expect it in about a week or so,just as soon as we work out how to submit it to winamp.com, the skin belongs to nullsoft, I've tried to contact the original author with no luck, so I went and asked Steve if I could do it, it'll probably end up in a generic "nullsoft skins" type of account in the end, once that's done then I'll pick boxor up again.

Mr Jones 10th April 2004 19:58

1 Attachment(s)
Bit of a screen shot, nothing much new to see, just to let you know its coming :D

Wildrose-Wally 10th April 2004 20:04

I was going to push up another thread or 2 of some great skins that were never finnished, but I'll just give you the links here and you decide if they should be resurected or left in peace.
AurigaV3
Probe beta1
Assmosis
The last one is Steve's, and in the past he has already given permission for anybody to complete it, the other 2 are kinwashi's, and I've just sent him an e-mail asking the same.

YtseJam 10th April 2004 20:12

MrJ,

Did you try contacting him via his website? http://www.bwoup.com/

He recently posted there, indicting life signs, so...

Mr Jones 10th April 2004 22:02

Quote:

Originally posted by YtseJam
MrJ,

Did you try contacting him via his website? http://www.bwoup.com/

He recently posted there, indicting life signs, so...

Yes, emailed a couple of times with no reply.

It's a bit of a odd situation, the skins were bought and paid for by nullsoft back in the day, originally to see what the skinning engine could do, so I'm told by Steve anyhow, so technically they are owned by them, hence why I asked Steve if I could do them, he's comfy with it, he's as keen to see them back out there as I am, so that's cool with me.

Not sure what I'm gonna do about boxor as snappoints don't work in wa5, and it was pretty much key to making it work .

leechbite 11th April 2004 06:09

Quote:

Originally posted by Mr Jones
Not sure what I'm gonna do about boxor as snappoints don't work in wa5, and it was pretty much key to making it work .
i did a trick w/ invisible containers before where you can move snap points somewhere inside the main body of the skin. this might work.
Or, use maki to keep track of its position relative w/ the main and adjusting position automatically to "snap" it in place.
well, just a thought. :)

Mr Jones 12th April 2004 09:38

Quote:

Originally posted by leechbite
i did a trick w/ invisible containers before where you can move snap points somewhere inside the main body of the skin. this might work.
Or, use maki to keep track of its position relative w/ the main and adjusting position automatically to "snap" it in place.
well, just a thought. :)

Which skin did you use invisable containers on?, and if I'm reading your right, are you talking about placing an invisable container on top of an existing one, and using that as a kind of 'rectangular' snap point for the other windows?. much in the same was as any rectangular window would dock?

Also wouldn't the keeping track option be fairly resource hungry, given that boxor is already quite resource hungry as it is I really didn't want to drag it down any further than it is already.

My prefered option at this minute would be to bug the devs into seeing why snap points don't work at this time, and if they can be fixed for any future versions.

It's funny that both Boxor and Lounge were originally created to test the capabilities of the skin engine, to see what it could do, and docking a round skin was quite a revalation back then, and it's now nearly 4 years down the line and that's one of the main things that dosn't work/didn't make the jump from 3 to 5...

hammerhead 12th April 2004 09:53

Quote:

Also wouldn't the keeping track option be fairly resource hungry, given that boxor is already quite resource hungry as it is I really didn't want to drag it down any further than it is already.
It wouldn't be too resource hungry - if you kept it just to the events and checked that the containers are close to each other.
Something like this?

PHP Code:

a.onResize(int xint y/*check std for all params*/)
{
   if (
SnapPtX b.GetLeft() + SnapPtBX &&
       
SnapPtX b.GetLeft() + SnapPtBX 5)
   if (
SnapPtY b.GetTop() + SnapPtBY &&
       
SnapPtY b.GetTop() + SnapPtBY 5)
    {
        
//Snap em!
    
}



dlichterman 12th April 2004 22:38

me want me want lol

i cant wait

Mr Jones 12th April 2004 22:46

Hahah patience young jedi :D, it's been a long weekend here, and I've had to eat far to many easter eggs along the way :igor:

I'm fitting it in around building another retro style skin as well ;), sort of flitting between the two, but hopefully I'll get done by the end of the week, just got the standardframes to finish off and a bit of a tidy up/png crush to do.

If you want a beta of Lounge when it's ready, PM me and let me know and I'll send you the download link when I'm ready to beta test it ;)

indicavia 13th April 2004 17:04

will you give it docking ability?
preaty please! :D

Mr Jones 13th April 2004 17:06

Lounge docks regardless, as it's basically square on each window so they lock together quite nicely, boXor on the other hand is round, with round windows,and they don't dock so easily without working snappoints, I have however started playing with some ideas and code for it today to see if I can fake the docking somehow

indicavia 13th April 2004 17:47

no, I meant the new "Docked Toolbar" thing in 5.03

Mr Jones 13th April 2004 17:52

Oh that, I can't see how that would fit in with the style of the skin.

Besides, I personally think the docked tool bar is something akin to bathing a goldfish.

witmer777 13th April 2004 20:12

haha@jones...bathing a goldfish...thats a good one. :(


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