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New to WinAmp - Fullscreen VIS Problem
Recent convert from WMP - Hi all!
Love my recent purchase of Winamp - so much quicker than Windows Media Player (bloatware - AAAGGHHH!) - all part of my new stance on non Micro$oft products - still use XP - but now use opensource products and things like Mozilla etc - and guess what? Yep, a faster PC - amazing! :cool: Anyway - only issue I am having is getting the visualisations to go full screen - my monitor just says "Input Not Supported" - have tried switching all the options on/off to suit (Options>>Preferences>>General Preferences>>Video) but nothing - anyone got any ideas? Not had this problem with Fullscreen screensavers, WMP etc etc Cheers |
Are talking about visualizations like AVS or Milkdrop, or videos like movies or such?
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It sounds like your monitor does not support the resolution you are trying to display. What ever vis plugin you are using, change the fullscreen resolution.
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ok ok - I got it! Sorry for being slow, but there's a difference between video and visualisations right?! :hang:
Found out that I have 3 vis plug-ins - but the default one (AVS??) runs like a dog with 3 legs i.e. slow - have used the other 2 (milk drop and Nullsoft TF) - these run fine with what looks like the same settings - but AVS is painful - anyone have any ideas why??? BTW - I have a pretty high-spec machine o/clocked 2.53GHz Intel Pentium running @ 3.2GHz, 1 MB RAM, GeForce Ti 4-800MHz etc - so can't see that being a problem Anyway - thanks for your help guys :) |
AVS runs slowly because it is all processor-based. This is because all the presets for it are script-based, and there are no hardware optimizations (there might be for the latest instruction sets, but implementing that would not be worthwhile). You get more control, and barring framerate, AVS can do most anything you want it to.
Milkdrop on the other hand, is less customizable, and thus can take advantage of hardware acceleration. Plugins like Geiss, R2, and Nullsoft TF will yield the fastest speeds as they are not customizable- all the effects are hard-coded in advanced languages like C++ and thus can be heavily optimized and can use hardware acceleration. |
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