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Language Problem Again
Hi
I put this code in my installer #-------------------------------- #Installer Functions Function .onInit !insertmacro MUI_LANGDLL_DISPLAY System::Call 'kernel32::CreateMutexA(i 0, i 0, t "MiSoftwareSetup") i .r1 ?e' Pop $R0 StrCmp $R0 0 +3 MessageBox MB_OK|MB_ICONEXCLAMATION ${AlreadyRunning} Abort FunctionEnd #-------------------------------- #Language strings ENGLISH LangString AlreadyRunning ${LANG_ENGLISH} "The installer is already running!" LangString AlreadyRunning ${LANG_SPANISH} "El instalador ya se esta ejecutando!" #-------------------------------- But when I run the installer twice and select Other Language, it doesnt work, always show me in English Whats Happend? |
First it is $(AlreadyRunning) not ${AlreadyRunning}.
Second the message is at .onInit function that's why it shows only english. Either take it .onGuiInit function, or remove langstrings and add messages like this: StrCmp $R0 0 +6 StrCmp $LANGUAGE ${LANG_ENGLISH} 0 +3 MessageBox MB_OK|MB_ICONEXCLAMATION 'The installer is already running!' goto +2 MessageBox MB_OK|MB_ICONEXCLAMATION 'El instalador ya se esta ejecutando!' Abort |
thanks RW
And how if i need 3 languages selection? Like this?? StrCmp $R0 0 +6 StrCmp $LANGUAGE ${LANG_ENGLISH} 0 +3 MessageBox MB_OK|MB_ICONEXCLAMATION 'The installer is already running!' goto +4 StrCmp $LANGUAGE ${LANG_SPANISH} 0 +3 MessageBox MB_OK|MB_ICONEXCLAMATION 'El instalador ya se esta ejecutando!' goto +2 MessageBox MB_OK|MB_ICONEXCLAMATION 'O instalador está funcionando já!' Abort |
code: I'm afraid you have a small prob with relative jumps, better use labels:-) Anyway why don't you simply add the code that you first made in .onGuiInit function? |
Because I dont Know How
When I put the code in .onGuiInit , compiler show an error |
because you're using MUI so you need to define your custom function MUI_CUSTOMFUNCTION_GUIINIT
See the MUI manual http://nsis.sourceforge.net/Docs/Mod...UI/Readme.html General Custom Functions |
OK RW
Thanks again |
You're welcome!
Note that I made the above code with the specific structure to help you understand the difference between relative jumps and labels :-) Actually this is enough: code: |
Thanks for the explantion and thanks again for your time
Bye |
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