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-   -   Base Skin (http://forums.winamp.com/showthread.php?t=37285)

Travis83 26th December 2000 18:50

I downloaded the base skin for winamp and I have tried to create a skin of my own, but I've run into a problem. Its that some of the paint files for the skin, when I paste in a picture sometimes the colours are only shown in black and white and in variations of the two colours. And trying to put red on a skin that changes it to a greyish colour, makes making the skins annoying and even more time consuming. Is there a way round this problem? Also are there any problems that people have run into while using winamp on Windows ME.

ampburner 26th December 2000 19:17

Make sure that the picture you are pasting INTO has a colordepth of 16Million colors (24-bit), otherwise your graphics program will try to make the selection you are pasting suit the color palette of the file you are pasting INTO. This can cause colors to shift/ It makes the images look deformed.

chiquita chad 26th December 2000 19:38

this has happened to me as well

for example...on the main.bmp i tried to make the main color flat green...only it showed up as grey...i undid the grey portion...then copied the original main.bmp (as it was when you d/loaded it...no changes) and pasted it onto a new bitmap...the colors worked fine...the only thing is you have to save it as main (or whatever part you're working on) into a file then add it to your zip...

hope it helps


-chuquetu chud- :cool:

iomegajaz 27th December 2000 05:31

If you guys are using Photoshop:

Open all your BMP files, and in each one of them, click on the Image menu, scroll to Mode, and choose RGB.

If some/all of the BMPs were originally in Indexed Colour mode, then Photoshop will only let you use the colours chosen for that image's palette.

NEVER use Indexed Color mode for skins, or any images for that matter. It bitesz0r. :D

MSPaint:
Open up all the images, go to the Image menu, and click Attributes. Set the mode to Colors. When you save your files, MAKE DAMN SURE you save them as 24-bit Bitmaps.

PaintShop Pro:
I've never used this. Anyone know?

That concludes our "Indexed Colour is bad" lesson for today. Now go play. :D

Jayn 27th December 2000 21:16

"Indexed Colour is Bad" lesson continued....
For Paint Shop Pro, do like Ampburner said. Go to 'Colors' then select 'Increase to 16 Million Colors'.....*poof* color problem solved :D

cappy17 28th December 2000 14:21

However...
 
Once you've done all your creative work and the masterpiece is finished, you should return all those bitmaps back to indexed color.

This reduces the size of your final by half or more. Generally, you won't need all something-million colors in a skin and 256 colors can very closely approximate what you created (so close, that humans can't tell the difference).

Occasionally, indexing will show up in the image (photos or skins with a lot of gradients) and then you can leave it in 24-bit mode. Designer's call.

Riksruin 28th December 2000 18:28

woah
 
Thats one big sig ya got there


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