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-   -   Highlights from Beta News (http://forums.winamp.com/showthread.php?t=49042)

schweitn 6th May 2001 00:10

OK - in case you all don't check it every once in a while, and to squash those few threads that complain about these bugs, here are some highlights from Beta news about fixes which I assume will be in Beta 7 (and no - I don't know when it will be out). Still not seeing anything about properties... or an SDK - but patience will prevail.

http://www.winamp.com/nsdn/winamp3x/betanews.jhtml

- Optimized Text so it only invalidates itself when it has to (and not every 50ms).

- Fixed overlapping wnd in dock, used the opportunity to finish snappoints, boxor now docks nicely to itself

- Fixed "timer-doesn't-go-until-end-of-last-playlist-song-bug" (bug #126)

- Removed some old fixed bugs in bugzilla

- Fixed "streams always show "MPEG HEADER NOT FOUND" in song info" bug (bug #???)

DENNY:

- The good news is that ALPHA 6 was very well received. No showstopper bugs, so the boys get to actually improve stuff instead of fix broken stuff. Ah l'amour.

jarsonic 6th May 2001 00:40

ALPHA 7, not beta 7.
I'm a nitpicker and I'm in a bad mood. :D

-- Jarsonic

SNYder 6th May 2001 01:46

Quote:

Originally posted by schweitn
- Fixed overlapping wnd in dock, used the opportunity to finish snappoints, boxor now docks nicely to itself
KICK ASS! YAY!

this does meen there can now be set snap points correct? instead of the normal windows rectangular snaping points? please say it is true.... PLEASE!

Francis 6th May 2001 03:20

Quote:

Originally posted by SNYder
KICK ASS! YAY!

this does meen there can now be set snap points correct? instead of the normal windows rectangular snaping points? please say it is true.... PLEASE!

it is.

Francis.

Beamer 6th May 2001 06:00

Ooooo, very nice indeed! Now these skins are really gonna rock :)

Spoonman 6th May 2001 13:56

Hell yes. Now if someone can just think of a phat way I can dock my components to my pentagram for my Diablo II skin, that'd be even better :).

Bigal00004 6th May 2001 16:06

where can I get your diablo skin?
I saw a link earlier, but it didn't work

SNYder 6th May 2001 17:11

Quote:

Originally posted by Francis
it is.

Francis.

awsome! you rule, man!

/me does little cooky dance

RhinoTrip is gonna be very happy about this. :)

Spoonman 6th May 2001 19:43

Quote:

Originally posted by Bigal00004
where can I get your diablo skin?
I saw a link earlier, but it didn't work

Same place as before: http://www.deskmod.com/?page=show&skinid=19159. Deskmod can get a bit clogged at times, which might be why you couldn't get it before.

AmpliDex 8th May 2001 00:30

Godammit! When will BETA (NOT ALPHA) 1 get released?

jarsonic 8th May 2001 04:35

I guess when they get all the core stuff done/fleshed out/to a point where they're pretty positive they won't change the entire structure of thier code.

When They get WA3 to where it's stable enough and semi-feature complete/workable for most people to use it w/o any problems, then I guess they'll go to Beta. :D

Although I doubt that will be any time soon...

-- Jarsonic

(by the way, I want a beta as much as you do... heh. :D )

AmpliDex 9th May 2001 21:54

I didn't find a single bug in Alpha 6!

schweitn 10th May 2001 01:11

Quote:

Originally posted by AmpliDex
I didn't find a single bug in Alpha 6!
Then you weren't looking hard enough - I've found 2 new ones myself (which I posted to bugzilla) and found several others from earlier alphas that still exist.

But more to the point, you don't call it a beta until ALL the functionality is completed (like, oh, maybe, property's? Or streaming? etc.) and all of your architecture is stable... it obviously isn't yet or we'd have an SDK.

schweitn 10th May 2001 01:16

More Updates...Hmmmm
 
Beta News Got Updated Again... Here Are More Highlights:

- Check out the MotionMod skin :)
- Warning : It's totally unoptimized so it's SLOW as HELL :) But i'm not that surprised considering the number of layers that are beeing redraw for each frame...

- Check out MotionMod2 skin :)

- added jpgload wac project (Does this mean we'll soon have support for other types of files in skins?)

- PNG files now loaded by pngload.wac

Denny:
- Well, this week we downloaded and checked out the Mantis tech demo. It was pretty impressive and got the guys thinking. They then took a quick break from the regular stuff to add some functionality and do some silly skins that demonstrate some of the same tricks. We're all really excited about this next generation of skins. Can't wait!

RhinoTrip 10th May 2001 01:36

Quote:

Originally posted by SNYder

awsome! you rule, man!

/me does little cooky dance

RhinoTrip is gonna be very happy about this. :)

I won't hold my breath ;) But it sounds good. My suggestion: add .PSD file support. Sure it's a rip off Mantis, but who cares? It would sure make life easier for skinning. Peace-y-o. = RT

RhinoTrip 10th May 2001 01:40

Oh yeah
 
and in highlights from my beta news... here's the backdrop (well, sort of) to the next generation of MicronAMP, MicronAMP Z! (Anyone like Final Fantasy 2?):

http://www.nh.ultranet.com/~airjan/MicronAmpZ.gif

Cheers - RT

Lepre41 10th May 2001 01:52

Quote:

Originally posted by RhinoTrip
Concerning the demo. The ability to read directly from PSDs saves me a lot of time. It also makes the files the skin user has to download twice as large. Not sure if the tradeoff is worth it.
(above from Sonique 2 UI vs. Winamp 3 UI thread)

Quote:

Originally posted by RhinoTrip

I won't hold my breath ;) But it sounds good. My suggestion: add .PSD file support. Sure it's a rip off Mantis, but who cares? It would sure make life easier for skinning. Peace-y-o. = RT

change your mind?

RhinoTrip 10th May 2001 02:02

Not sure I get your point -- the point of PSD functionality is to make designing skins easier, not to package the PSDs with the final downloadable skin. I thought that was clear from my post in Son 2.

Got some extra time on our hands, do we? ;)

[Edited by RhinoTrip on 05-09-2001 at 10:29 PM]

Lepre41 10th May 2001 13:18

allright, I see the difference now.... granted adding psd file support does save a lot of time... but if sonique packs a psd file with every skin it's gonna be way too easy for any person to go in and modify whatever skin they want - which might lead to a good deal of 'that's my skin' wars. Without the final psd it should be a bit more difficult to do that, though.

Extra time? Hech yeah!! Finals are over... it's summer... finally... :D :D

Looks like a sweet skin, Rhino - so far you've never made a skin that I haven't had on my desktop for at least a week, so looking forward to this one :)

-[WonderBlood]- 10th May 2001 14:40

psdload.wac... hmmm, sounds good.
I like your new Skin "MicronAMP Z".

I hope that we can make peace with the sonique users, but It was a really funny and interesting war.

RhinoTrip 10th May 2001 16:30

Quote:

Originally posted by Lepre41
allright, I see the difference now.... granted adding psd file support does save a lot of time... but if sonique packs a psd file with every skin it's gonna be way too easy for any person to go in and modify whatever skin they want - which might lead to a good deal of 'that's my skin' wars. Without the final psd it should be a bit more difficult to do that, though.

Yeah, actually packaging a PSD with a skin, as said before, would be ridiculous. Not only the authoring issues, but also the size. For example, my DesertAMP skin IN TOTAL is ~1.4 MB. In comparison, the source PSD files for the player, eq, and thinger alone add up to 1.1 MB, and bear in mind that that doesn't include any animations, fonts, winshade or component images, etc. My typical anims are over 100K.

On the other hand, PSD support would be great for development because it would allow me to check layouts and functionality of skins as work in progress without having to chop the damn thing up every time I want to see how it functions in the program.
Quote:


Extra time? Hech yeah!! Finals are over... it's summer... finally... :D :D

Lucky bastard. I won't be home for another month.

WonderB: I wonder if it would possible with the SDK to create a PSD loading .wac independently of the team. If so, I'll do it come June.

gobucks 10th May 2001 16:39

MotionMod
 
Hey, I've looked around for the mentioned MotionMod, but I can't find it. Can anyone point me in the right direction? Thanks.

-[WonderBlood]- 10th May 2001 17:19

Re: MotionMod
 
Quote:

Originally posted by gobucks
Hey, I've looked around for the mentioned MotionMod, but I can't find it. Can anyone point me in the right direction? Thanks.
I think it isn't published yet. Will be in few weeks, I dont't know. Nobody knows.

RhinoTrip 10th May 2001 17:23

MotionMod should be along w/ Alpha 7, boxOr too hopefully.

-[WonderBlood]- 10th May 2001 20:03

Somebody of the Nullsoft team thinks, that WAAlpha7 will probable released in few weeks. I'm don't know how the guys get money for her job, because they get nothing from the WA users anymore. Maybe from AOL, I don't know... :eek:

RhinoTrip 11th May 2001 17:56

He he ...

http://www.nh.ultranet.com/~airjan/MicronAmpZ.jpg

Lepre41 11th May 2001 20:00

nice, very nice... I've been looking for a good small skin for awhile. Is there no way that you could make the skin with an always-on-top option? I hate having to look at the menu first and then going to Winamp.. would be so much nicer if it was always there... oh well.
Are you gonna release that skin with A6 or just wait and modify it for A7?

RhinoTrip 11th May 2001 20:10

Quote:

Originally posted by Lepre41
nice, very nice... I've been looking for a good small skin for awhile. Is there no way that you could make the skin with an always-on-top option? I hate having to look at the menu first and then going to Winamp.. would be so much nicer if it was always there... oh well.
Are you gonna release that skin with A6 or just wait and modify it for A7?

You mean like the clutterbar from WA2.x? I suppose I could find a way to sneak that in, but I'll have to wait until I know how to actually trigger it from the script. I'll probably wait on this until A7... but who knows, if I go nuts you might see it later tomorrow. - RT

AmpliDex 13th May 2001 23:08

Quote:

Originally posted by schweitn
Quote:

Originally posted by AmpliDex
I didn't find a single bug in Alpha 6!
Then you weren't looking hard enough - I've found 2 new ones myself (which I posted to bugzilla) and found several others from earlier alphas that still exist.

But more to the point, you don't call it a beta until ALL the functionality is completed (like, oh, maybe, property's? Or streaming? etc.) and all of your architecture is stable... it obviously isn't yet or we'd have an SDK.

If speed would be considered as a bug, then that would be the bug!

CraigF 14th May 2001 19:49

hrrm, netscape must be buggy as shit if speed was considered a bug.

garetjax 15th May 2001 08:53

LMAO - HAHAHHA
 
Quote:

Originally posted by AmpliDex
Quote:

Originally posted by schweitn
Quote:

Originally posted by AmpliDex
I didn't find a single bug in Alpha 6!
Then you weren't looking hard enough - I've found 2 new ones myself (which I posted to bugzilla) and found several others from earlier alphas that still exist.

But more to the point, you don't call it a beta until ALL the functionality is completed (like, oh, maybe, property's? Or streaming? etc.) and all of your architecture is stable... it obviously isn't yet or we'd have an SDK.

If speed would be considered as a bug, then that would be the bug!


Yeah...Now, I agree...LOL

Hey, Rhino I got a question for you...concerning the skinning...I'm very curious how to get change the shape in the .XML of the Skin. I have a skin I am working on for WA3 but, I have no IDEA What to do for customized sizing..etc.

RhinoTrip 15th May 2001 13:13

garetjax: The size of the skin will change to whatever you use as the window's "Background", like player-background for example.

WA3 will automatically load your background texture as the background and any other layers or objects within the rectangle defined by the background will show up, unless the alpha of the background is set to 0. In that case, WA3 automatically assumes you don't want any content in those areas, so no need for a special file to determine transparencies. Of course, if you do want a layer to show up in an area where the background has an alpha of 0, you set the sysregion to "1" in the .xml file for that layer.

Make sense?

garetjax 15th May 2001 14:18

Well...hmm
 
I have a done a non-interlaced png with trans. Its width is a bit larger than the default wa3 however, it clips it...(makes it the size of the winamp square...???)I follow you on the sysregion and trans but, for some reason my skin is showing either a: locked in the confines of the 275x116 or whatever it is now and its squished...down.

-???


RhinoTrip 15th May 2001 14:25

Wierd. Try closing WA3, deleting studio.xnf, reloading WA3, and then reloading your skin. See if that fixes it.

Spoonman 15th May 2001 15:20

Just FYI, the EQ and the Thinger will behave the same way as far as squishing goes. The downside of deleting studio.xnf is that you lose your configuration for all skins. The file is just text, so you can instead go into the file and take out the references just to the part in question for the skin in question. That usually works.

RhinoTrip 15th May 2001 17:34

Ho ho
 
http://www.nh.ultranet.com/~airjan/MicronAmpZ2.jpg

Spoonman 15th May 2001 17:54

Looking good RT! Still, what is it with you and resized thinger icons :)? And if you could make your numbers and text match the font in the title, that'd be great.

RhinoTrip 15th May 2001 18:40

I think laziness is probably the answer to that one ;)

Lepre41 15th May 2001 21:48

Re: Ho ho
 
Quote:

Originally posted by RhinoTrip
Ho ho
hehe... you keep on reminding me of Santa Claus :D

RhinoTrip 15th May 2001 22:19

(Shhh... don't tell anyone. That's what I was going for ;) )


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