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-   -   Yay, a sphere. (http://forums.winamp.com/showthread.php?t=89708)

Jaheckelsafar 2nd June 2002 04:30

Yay, a sphere.
 
Yay, I made a sphere using spherical coordinates. :D

It's a bit wonky, but hey. still a work in progress as you may be able to tell from the name. :)

ryan 2nd June 2002 04:44

I think you forgot somthing...

Jaheckelsafar 2nd June 2002 04:52

1 Attachment(s)
Dammit, I guess it didn't carry over to the preview. :mad:

ssj2gohan1018 2nd June 2002 05:51

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shure is wonky (wonky i think thats my new special word)
but if you can do this you think you can wrap this round a ball with a dm

Jaheckelsafar 2nd June 2002 07:45

I may be able to do some scopes, but DM I cannot do. You'd think that I could, but I have a mental block in there somewhere. :hang:


edit:

Actually, I thought about it a bit. I dont think it possible to do real 3D with a DM. The best we can do is fake it withalpha blending on a distorted 2D surface. I don't you can actually have one point pass behind/infront of another.

Jaheckelsafar 2nd June 2002 08:08

1 Attachment(s)
Here, take a look. Turn off blend in the DM to see what I mean about faking it.

ssj2gohan1018 2nd June 2002 08:24

well more along these lines but with music response and i wanted my ssc on the spher to but this looks cool all the same

ssj2gohan1018 2nd June 2002 08:25

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oops here

UnConeD 2nd June 2002 12:53

Jaheckesafar: actually my 3D DM's (e.g. Zero-G Maze) are pretty 'real' 3D. The DM performs raytracing for each point on the grid. The geometry is only limited by equations that you can solve easily. E.g. a torus would be very hard because you have to solve a quartic (4th order) equation.


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