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 Showing results 1 to 25 of 47 Search took 0.00 seconds. Search: Posts Made By: vanderphunck
 Forum: AVS 12th November 2004, 14:19 Replies: 68 Views: 18,854 Posted By vanderphunck here's the formula of a cube: ... here's the formula of a cube: http://mathworld.wolfram.com/Superellipsoid.html Just set n=infinity.
 Forum: AVS Troubleshooting 18th August 2004, 09:10 Replies: 9 Views: 2,313 Posted By vanderphunck Cool! But, I think you should make the... Cool! But, I think you should make the bandwidth proportional to the center frequency. Here's what i mean: [frame] n=h; xp=xp%w; xp=if(below(getspec(0,1,0),0.00001),0,xp+1); yp=0;
 Forum: AVS 18th August 2004, 08:17 Replies: 11 Views: 3,585 Posted By vanderphunck for a simple tunnel effect you'd want to do... for a simple tunnel effect you'd want to do something like this: x=f(angle relative to center) y=g(distance from center) Where f and g are 2 appropriate functions. Below is an example that...
 Forum: AVS 17th August 2004, 11:25 Replies: 272 Sticky: Tips&Tricks in AVS Views: 216,062 Posted By vanderphunck Dynamoves with bilinear filtering cause a slow... Dynamoves with bilinear filtering cause a slow fade out... This can be circumvented by this Colormodifier: red=if(red,red+1/128,0); green=if(green,green+1/128,0); blue=if(blue,blue+1/128,0);
 Forum: AVS Troubleshooting 17th August 2004, 10:19 Replies: 9 Views: 2,313 Posted By vanderphunck I think i know what you mean. I've been thinking... I think i know what you mean. I've been thinking about it aswell. Rather than getting the power in a specific frequency band then getting it in a "noteband". I think the SSC below is doing it: ...
 Forum: AVS Presets 16th August 2004, 14:18 Replies: 0 Views: 1,006 Posted By vanderphunck soccer field I've made this soccer simulation for winamp... http://www.deviantart.com/view/9740526/ Please give me feedback. Especially i'd like to hear suggestions on how to make it more responsive to...
 Forum: AVS 13th August 2004, 09:21 Replies: 23 Views: 3,854 Posted By vanderphunck I've updated the vector scroller so that it has... I've updated the vector scroller so that it has comments. http://www.deviantart.com/view/9650435/ I hope that helps you... In the new version the scroller string is stored in gmegabuf(9000) and...
 Forum: AVS Troubleshooting 12th August 2004, 12:00 Replies: 24 Views: 21,463 Posted By vanderphunck Tuggummi = bubblegum in swedish. Tuggummi = bubblegum in swedish.
 Forum: AVS 11th August 2004, 10:07 Replies: 23 Views: 3,854 Posted By vanderphunck scaling text Thanks :-) You can also scale the text after it has been rendered to make it resolution independent. True it makes the text blocky, but that can look cool as well: ...
 Forum: AVS 10th August 2004, 11:55 Replies: 23 Views: 3,854 Posted By vanderphunck Vector fonts I made a vector font renderer using SSCs ... Check it out here: http://www.deviantart.com/deviation/9648313/ Here's a scroller using the technique: http://www.deviantart.com/deviation/9650435/
 Forum: AVS Wishlist 4th August 2004, 13:06 Replies: 10 Views: 3,360 Posted By vanderphunck You are right that it has an easy solution for... You are right that it has an easy solution for the texerII. But really it is very hard for SSCs. Just try to imagine drawing a line from (0,0.9) to (0.1,1.1). If you have a good solution please...
 Forum: AVS Wishlist 4th August 2004, 11:23 Replies: 10 Views: 3,360 Posted By vanderphunck I would like the "texture" that i draw using SSCs... I would like the "texture" that i draw using SSCs to be perfectly tiled when i put it through a DM. For example my parallax pipes presets (see my 2nd pack). Or look at this screenshot:...
 Forum: AVS Troubleshooting 4th August 2004, 10:58 Replies: 4 Views: 2,586 Posted By vanderphunck Actually the above does not work... but this... Actually the above does not work... but this does: [init] n=1000;rr=1; [frame] vx=floor(cos(rr*\$pi/4)+.5); vy=floor(sin(rr*\$pi/4)+.5); [beat] rr=rr+1;
 Forum: AVS Troubleshooting 4th August 2004, 10:05 Replies: 4 Views: 2,586 Posted By vanderphunck I suppose you do something like this: ... I suppose you do something like this: [frame] speed=1/w; [beat] rr=rand(8)*\$pi/4; vx=cos(rr);
 Forum: AVS 3rd August 2004, 10:06 Replies: 23 Views: 3,854 Posted By vanderphunck ugly hack The only solution at the moment is to dynamically rescale the text. (Ofcourse you could also draw the text you want to write with ssc's and stuff.) It is an ugly hack but it works... So here's how...
 Forum: AVS Wishlist 3rd August 2004, 09:09 Replies: 10 Views: 3,360 Posted By vanderphunck Yes, i know that it is possible using ... Yes, i know that it is possible using x=(x+1)*.5; x=x-floor(x); x=x*2-1; And these lines does not cost any fps at all. So i guess my wish is superflous. But by all logic the wrap should work...
 Forum: AVS Wishlist 2nd August 2004, 13:28 Replies: 10 Views: 3,360 Posted By vanderphunck Wrapping of TexerII The TexerII wrap does not work properly... I mean it works fine for x=2 (with y=0), but if i set x=4 then 'it' dissapears. It would be great to have that fixed, even though it isn't a major problem.
 Forum: AVS Wishlist 29th July 2004, 10:43 Replies: 8 Views: 3,141 Posted By vanderphunck Ahh yes ofcourse... :-) Still there is room... Ahh yes ofcourse... :-) Still there is room for some more complicated blend modes. (but maybe they are a little too exotic?) Check: http://www.digitalartform.com/imageArithmetic.htm
 Forum: AVS Wishlist 29th July 2004, 08:44 Replies: 8 Views: 3,141 Posted By vanderphunck More blend modes It would be cool to have more blend modes (especially for effect lists). This would avoid some buffer saves. * A replace blend mode that is transparent for a specific color. * A blend mode...
 Forum: AVS 28th July 2004, 15:04 Replies: 272 Sticky: Tips&Tricks in AVS Views: 216,062 Posted By vanderphunck You can make a starfield without any megabuf and... You can make a starfield without any megabuf and just a single ssc: [FRAME] r1=1/7;r2=4/9;r3=5/3; zo=gettime(0)*.1; [POINT] r1=r2*9333.2312311+r3*33222.93329; r1=r1-floor(r1);...
 Forum: AVS Presets 28th July 2004, 14:44 Replies: 6 Views: 1,793 Posted By vanderphunck Thanks... Yes, maybe i should start playing with... Thanks... Yes, maybe i should start playing with the gax code again.
 Forum: AVS Presets 23rd July 2004, 12:29 Replies: 8 Views: 1,714 Posted By vanderphunck Sorry, the above post was not written by me...... Sorry, the above post was not written by me... Somebody created the vanderphunck account in my name and posted in my name. (Thanks to Rocker for helping me...) I haven't seen your set yet......
 Forum: AVS 23rd July 2004, 12:20 Replies: 15 Views: 3,229 Posted By vanderphunck Sorry, the above post was not written by me...... Sorry, the above post was not written by me... Somebody created the vanderphunck account in my name and posted in my name. (Thanks to Rocker for helping me...)
 Forum: AVS Presets 23rd July 2004, 12:17 Replies: 6 Views: 2,918 Posted By vanderphunck Sorry, the above post was not written by me...... Sorry, the above post was not written by me... Somebody created the vanderphunck account in my name and posted in my name. (Thanks to Rocker for helping me...)
 Showing results 1 to 25 of 47

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