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Forum: AVS 14th December 2005, 19:29
Replies: 49
Views: 18,508
Posted By gordmoo
c++ isn't high level ;) its medium level at best....

c++ isn't high level ;) its medium level at best. allthough there is nothing wrong with that.
Forum: AVS 26th November 2005, 20:57
Replies: 110
Views: 40,111
Posted By gordmoo
i was thinking about setting something like that...

i was thinking about setting something like that up but there are some problems, such as making a cross platform program that needs to be very very very quick.. but doesn't use assembly, using say...
Forum: AVS 19th November 2005, 19:13
Replies: 10
Views: 3,637
Posted By gordmoo
i think i allready saw a few 3d flash games that...

i think i allready saw a few 3d flash games that were compleatly 3d, used your graphics card n everything. i don't know if they used a 3rd party plugin or what. but i do remeber them.,, one was like...
Forum: AVS 19th November 2005, 19:09
Replies: 18
Views: 3,642
Posted By gordmoo
it depends on how many colours you have in the...

it depends on how many colours you have in the scope. you arn't limited to 255 colours, more like 2 to the power of 24... 16,777,216 colours then. unless of course your running in 16-bit colour mode...
Forum: AVS 10th November 2005, 23:33
Replies: 98
Views: 19,120
Posted By gordmoo
raytracing no more hard than equasion solving?...

raytracing no more hard than equasion solving? o_O i realise that raytracing is basically equasion solving but its like compairing pushing a pebble over a slight bump in the road to that greek guy...
Forum: AVS 10th November 2005, 02:56
Replies: 98
Views: 19,120
Posted By gordmoo
most of the effects i have seen in avs are well...

most of the effects i have seen in avs are well known computer graphics techniqes that have been adapted to avs. most good computer graphics techniques boil down to mathematics though.

for...
Forum: AVS 5th November 2005, 19:21
Replies: 5
Views: 2,531
Posted By gordmoo
just as a note, if you type in a number, no...

just as a note, if you type in a number, no matter how large it is. it will be shortened to the double float.
Forum: AVS 2nd November 2005, 08:36
Replies: 5
Views: 2,531
Posted By gordmoo
avs uses 64-bit floating points if i remeber...

avs uses 64-bit floating points if i remeber right. so your basically looking at 17 or so digits.. allthough i might be out by a bit there.

i guess scientific notation hasn't been encorporated in...
Forum: AVS 1st November 2005, 10:34
Replies: 110
Views: 40,111
Posted By gordmoo
yea i wish my pack was a bomb mr tomylobo,...

yea i wish my pack was a bomb mr tomylobo, fireworks night is coming up and iv totally forgot ;) .. gotta have something to explode, im thinkin really shaking up a beer can and creative use of a...
Forum: AVS 27th October 2005, 02:36
Replies: 110
Views: 40,111
Posted By gordmoo
its great that avs is open source but you can't...

its great that avs is open source but you can't just magically expect some myserious strangers to start hacking up code and creating what you have allways dreamed of. in its current form its pritty...
Forum: AVS Presets 18th October 2005, 11:22
Replies: 6
Views: 2,338
Posted By gordmoo
i had some spare time last night so i optimised...

i had some spare time last night so i optimised it as much as i could whist keeping the same effect and fluidity. went with that resizing trick as there arn't really any sharp edges so it suits...
Forum: AVS Presets 17th October 2005, 07:52
Replies: 6
Views: 2,338
Posted By gordmoo
yea i know about that stuff, it was just when i...

yea i know about that stuff, it was just when i was making it kinda came out that way, lots of fine tuning when you have 10000 particles, too high a value and you have white _everywhere_, too low and...
Forum: AVS Presets 16th October 2005, 00:27
Replies: 6
Views: 2,338
Posted By gordmoo
gravity fun times!

hey there :)

i made a gravity engine for a preset a while back but was never happy with it, not to mention it having a colour bug in it when i releaced it >_<. so i made a better one that i like...
Forum: Winamp Bug Reports 5th July 2005, 23:57
Replies: 0
Views: 1,763
Posted By gordmoo
glitch: playlist jumping.

more of a glitch than a bug.

if you start playing a mp3[might work for any music type though] in your playlist and then subsiquently delete the mp3 from your playlist, allthough with it still...
Forum: AVS Presets 29th June 2005, 14:19
Replies: 4
Views: 1,683
Posted By gordmoo
yea it didn't have much music interaction, i...

yea it didn't have much music interaction, i never liked that aspect of the presets, i never created [most] of them for other people to see, i just like to use avs to work on ideas i have, then a...
Forum: AVS Presets 28th June 2005, 15:11
Replies: 4
Views: 1,683
Posted By gordmoo
direction

hi,

i wasn't sure where to post this so i took a wild stab in the dark and went for this forum in the hope that it wouldn't annoy people for being in the wrong place :)

im just wondering about...
Forum: AVS 11th June 2005, 00:57
Replies: 110
Views: 40,111
Posted By gordmoo
WU-pixels in the superscope code would be nice,...

WU-pixels in the superscope code would be nice, especially as the abstract nature of the floating point screen is what WU-pixels were invented for.

and perhaps a better texterII renderer. and yea...
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