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Forum: AVS 29th September 2002, 06:29
Replies: 41
Views: 2,501
Posted By Zevensoft
Well, you can sacrifice speed for more variables,...

Well, you can sacrifice speed for more variables, etc. removing sin/cos from per frame and putting them in per point, using red/green/blue for variables. And don't use a variable called 'ch', For...
Forum: AVS 23rd September 2002, 14:52
Replies: 41
Views: 2,501
Posted By Zevensoft
Here be a double-fps version of ya glass cube. ...

Here be a double-fps version of ya glass cube.

I also optimized the SSC's by reducing them to only ONE division per point, and only calculating sin and cos once per frame.
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