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Forum: AVS 16th January 2019, 13:43
Replies: 5
Views: 5,429
Posted By const-me
Made the source code public:...

Made the source code public: https://github.com/Const-me/vis_avs_dx

Discussion on HN: https://news.ycombinator.com/item?id=18921046
Forum: AVS 15th January 2019, 19:54
Replies: 5
Views: 5,429
Posted By const-me
0.8

Multiple small changes and bugfixes, more presets now compatible. Also improved visual quality of move effects.

BTW, I’ve noticed silky-smooth 60 FPS @ 4k has its downsides, apparently many...
Forum: AVS 14th January 2019, 19:46
Replies: 5
Views: 5,429
Posted By const-me
0.7.2

Fixed a couple of bugs, e.g. can now compute square roots of negative numbers just like the original one.

Implemented couple more renderers: Trans/Dynamic Shift, texer.ape, Trans/Bump.
Forum: AVS 12th January 2019, 20:28
Replies: 5
Views: 5,429
Posted By const-me
Forked AVS and ported to D3D 11

Some features (XOR blending mode for lines) require D3D 11.1 GPU.
Requires Windows 8.0 or newer, I’ve only tested on 10 and 8.1. On Win7 the DLL won’t even load and therefore won’t appear in the...
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