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Forum: AVS 3rd January 2013, 17:25
Replies: 38
Views: 28,111
Posted By justin
Hah, bizarre! I actually intended to do this...

Hah, bizarre!

I actually intended to do this two days ago, but that ended up getting derailed...

As far as recent changes to code goes, EEL2 hasn't changed recently, so you should be fine...
Forum: AVS 3rd January 2013, 14:52
Replies: 38
Views: 28,111
Posted By justin
Oops, sorry I forgot to update CHAVS. Here are...

Oops, sorry I forgot to update CHAVS. Here are new builds (v2.91):

http://1014.org/shiz/vis_chavs.dll

and the code:

http://1014.org/shiz/code/chavs.zip

(the code now includes the required...
Forum: AVS 12th August 2010, 18:02
Replies: 38
Views: 28,111
Posted By justin
Thanks, will fix this in a new build later today....

Thanks, will fix this in a new build later today.

-Justin
Forum: AVS 7th August 2010, 17:18
Replies: 38
Views: 28,111
Posted By justin
Cockos Happy AVS

Hello everybody,

We've done some modifications to the version of AVS that is on nullsoft.com, and merged back into it our own modified version of EEL (that we use for Jesusonic, REAPER, etc).
...
Forum: AVS 19th May 2005, 17:47
Replies: 110
Views: 39,770
Posted By justin
Will and I will be opening and managing a...

Will and I will be opening and managing a sourceforge.net project, which will hopefully be the mainline version.
Or something...

-Justin
Forum: Movies and Television 30th March 2004, 08:35
Replies: 128
Views: 98,115
Posted By justin
Mine might be (in no particular order): Dr....

Mine might be (in no particular order):

Dr. Strangelove
The Big Lebowski
Office Space
The Usual Suspects
Fight Club

-Justin
Forum: NSIS Discussion 6th March 2004, 21:48
Replies: 14
Views: 7,127
Posted By justin
Seems to me the important thing is not what the...

Seems to me the important thing is not what the technicality of the licenses are, but rather what the intent of the various authors are.

It seems pretty clear that the intent of the 7-zip authors...
Forum: AVS 21st December 2003, 16:28
Replies: 21
Views: 4,387
Posted By justin
FYI, there are no longer variable limits (Since...

FYI, there are no longer variable limits (Since 2.8). It only took a small compile-time hit to add that, but it did require a lot of code reworking.

Anyway, once you get used to...
Forum: AVS 20th December 2003, 03:09
Replies: 21
Views: 4,387
Posted By justin
On the contrary, often the easiest way to do...

On the contrary, often the easiest way to do things can be the most efficient and most reliable. The current array setting, while a bit of a kludge to program for, is extremely powerful and useful....
Forum: Winamp Development 18th December 2003, 04:59
Replies: 10
Views: 5,304
Posted By justin
You should defer sending that message by...

You should defer sending that message by PostMessaging() a window with a message, and when that message gets received, that means the message pump is running and it's safe.

-Justin
Forum: AVS 7th December 2003, 21:33
Replies: 66
Views: 11,137
Posted By justin
OK I'll think about loops and arrays, and we'll...

OK I'll think about loops and arrays, and we'll do it later (post wa5.0).
Here is avs 2.8b2, which mainly just fixes the sscope skip bug in b1.

http://www.firehose.net/~deadbeef/avs28b2.zip
...
Forum: AVS 7th December 2003, 07:17
Replies: 66
Views: 11,137
Posted By justin
My fear of adding loop capability would be what...

My fear of adding loop capability would be what if a preset does an infinite loop? :)

-J
Forum: AVS 6th December 2003, 08:31
Replies: 66
Views: 11,137
Posted By justin
OK well here is my thinking: Making the...

OK well here is my thinking:


Making the arrays accessed via a function rather than a new language syntax is a lot easier (I know this ultimately doesnt matter that much to everybody else, but...
Forum: AVS 6th December 2003, 02:24
Replies: 66
Views: 11,137
Posted By justin
OK so would an implementation like: ...

OK so would an implementation like:


bla=arrayalloc(size);
arraysetitem(bla,index,value);
poo=arraygetitem(bla,index);
arrayfree(bla);

be adequate?
Forum: AVS 4th December 2003, 18:38
Replies: 66
Views: 11,137
Posted By justin
100 is pretty big... just make sure your n is set...

100 is pretty big... just make sure your n is set low enough, and then it should be a big fat line.. if you do hundreds of points, you'll have a lot of 1 pixel by 100 pixel line stripes =)
Forum: AVS 4th December 2003, 18:13
Replies: 66
Views: 11,137
Posted By justin
AVS 2.8b1! :)

OK this version should resolve the loading preset bugs, finally. Hopefully. Also added some new superscope capabilities, including 'skip', 'linesize', and 'drawmode' (chooses points or lines).
...
Forum: AVS 3rd December 2003, 05:30
Replies: 48
Views: 10,329
Posted By justin
OK I think this finally fixes (thanks to...

OK I think this finally fixes (thanks to Unconed's diagnostic help):

http://firehose.net/~deadbeef/avs28exp2.zip

The exp1 (err now exp2 fixing the deadlock bug) is because this uses my new...
Forum: AVS 3rd December 2003, 00:44
Replies: 48
Views: 10,329
Posted By justin
Yeah well I wasn't too terribly afraid, I get so...

Yeah well I wasn't too terribly afraid, I get so much spam anyway.. was just making it non-superduper-trivialobviouslybad. :)

-J
Forum: AVS 2nd December 2003, 04:57
Replies: 48
Views: 10,329
Posted By justin
Can you send me (justin at nullsoft dot com) your...

Can you send me (justin at nullsoft dot com) your vis_Avs.ini? Thx.

-J
Forum: AVS 1st December 2003, 06:11
Replies: 48
Views: 10,329
Posted By justin
Actually, I didn't do what you thought, and make...

Actually, I didn't do what you thought, and make it clamp at each interpolated point... rather I was just fixing the clamping to clamp to 0..1 at each eval point. But my code was fucked, so clamping...
Forum: AVS 29th November 2003, 06:38
Replies: 48
Views: 10,329
Posted By justin
avs 2.8 alpha 3

http://www.firehose.net/~deadbeef/avs28alpha3.zip

- Fixed the doublesize mouse issues.
- Optimized evallib more (woo fun shit writing stuff that generates x86 asm), generated code is now 40%...
Forum: AVS 26th November 2003, 22:36
Replies: 27
Views: 6,195
Posted By justin
2.8 alpha 2 :)

http://firehose.net/~deadbeef/avs28alpha2.zip

added eval code for effect lists (heh had to do a big hack to fix the broken
structure of effect list configs)..

also added new text formatting...
Forum: AVS 25th November 2003, 16:21
Replies: 59
Views: 7,564
Posted By justin
And here's my first hacked up game, hehe. based...

And here's my first hacked up game, hehe.
based on unconed's and gaekwad2's presets.
Forum: AVS 25th November 2003, 15:32
Replies: 59
Views: 7,564
Posted By justin
I made an AVSpaint preset, haha. Turn off clear...

I made an AVSpaint preset, haha.
Turn off clear framebuffer, set blend mode to additive, and
superscope with n=2:


x=if(i,getkbmouse(1),lastx);
y=if(i,getkbmouse(2),lasty);...
Forum: AVS 25th November 2003, 15:23
Replies: 59
Views: 7,564
Posted By justin
new AVS with mouse/kb support

OK added a new eval function, getkbmouse(), that lets you query the mouse position, button states, and keyboard button states. I'll let you guys figure out the implications of this (interactive...
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