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Forum: AVS 27th November 2002, 18:25
Replies: 272
Views: 188,447
Posted By nixa
This is a trick that can save more than 100% fps....

This is a trick that can save more than 100% fps.
When you need more sinchronised scopes shaped the same you can make a counter and copy this scope to several locations.
Example:

init:
n=500...
Forum: AVS 26th November 2002, 09:08
Replies: 272
Views: 188,447
Posted By nixa
Tuggummi: I think there isnt any better way. I...

Tuggummi: I think there isnt any better way. I had the same problem some time ago and only thing I learned is how limited effect custom bmp is. Atero posted something at the whishlist about a user...
Forum: AVS 22nd November 2002, 13:48
Replies: 272
Views: 188,447
Posted By nixa
Quote: Rotation around any point, line,...

Quote:
Rotation around any point, line, plane, solid, etc:
Ar=Ac*sin(theta)+Bc*cos(theta);
Br=Ac*cos(theta)-Bc*sin(theta);
where A and B are the axes defining the plane...
Forum: AVS 20th November 2002, 17:00
Replies: 272
Views: 188,447
Posted By nixa
the fastest way I know to make a gradient is: ...

the fastest way I know to make a gradient is:
scope:

n=w*detail; < whith deatil going from 2/w to 1 >

x=x*2-1;y=0;
red=blabla;green=blablabla;green=blabla;

movement:
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