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Forum: MilkDrop Development 6th October 2005, 04:40
Replies: 50
Views: 9,383
Posted By redi jedi
@phat well i do some programing, mostly vb.net,...

@phat well i do some programing, mostly vb.net, also asp.net and c++, i can wire almost anything(cable phone networks cctv...).. actualy i guess i CAN do just about anything... it a matter of what...
Forum: MilkDrop Development 5th October 2005, 22:50
Replies: 50
Views: 9,383
Posted By redi jedi
actualy we could just put the code that does the...

actualy we could just put the code that does the ps stuff in the if statment, not loading presets that use it would require adding a version number to the files, not that thats a big deal..

i...
Forum: MilkDrop Development 5th October 2005, 13:07
Replies: 50
Views: 9,383
Posted By redi jedi
humm thats a tough one, would have to agree with...

humm thats a tough one, would have to agree with rova in that distroing userbase is bad. although on the other hand, how many people have opened MD, seen one of the first giess presets(that was most...
Forum: MilkDrop Development 3rd October 2005, 17:17
Replies: 50
Views: 9,383
Posted By redi jedi
i've been trying to redo the video echo part,...

i've been trying to redo the video echo part, without much luck, it might take me a while to figure out. i did think of a posible way to control the blend setting, gonna look in to it.
@rova -...
Forum: MilkDrop Development 1st October 2005, 16:27
Replies: 50
Views: 9,383
Posted By redi jedi
thanks phat - shape menus updated, still need to...

thanks phat - shape menus updated, still need to look at the rest...ooo that reminds me i'b gonna have to add the w1-w8 vars too
Forum: MilkDrop Development 1st October 2005, 06:09
Replies: 50
Views: 9,383
Posted By redi jedi
var tex_capture add to menu -> done diffrent...

var tex_capture add to menu -> done
diffrent tex_captures per shape -> done
i have to run it on auto tex size, i get an outof mem
error at 2000x2000 or whatever, but it runs pretty
...
Forum: MilkDrop Development 1st October 2005, 04:25
Replies: 50
Views: 9,383
Posted By redi jedi
ok got the texture saving thing down, added a var...

ok got the texture saving thing down, added a var to the shape code called tex_capture, working on puting it in the menu. also *hopeing* to have a saved texture for each shape(that would be soooo...
Forum: MilkDrop Development 30th September 2005, 17:19
Replies: 50
Views: 9,383
Posted By redi jedi
@eos - lol good call if (fVideoEchoAlpha >...

@eos - lol good call

if (fVideoEchoAlpha > 0.001f)
{
// video echo
lpDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
lpDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);...
Forum: MilkDrop Development 29th September 2005, 19:04
Replies: 50
Views: 9,383
Posted By redi jedi
wow, thanks for the responces guys!! @SM - i...

wow, thanks for the responces guys!!

@SM - i think that could be done, prolly less processing power to draw two rectangles than to or three digits of text... dunno, like i said dont know much...
Forum: MilkDrop Development 29th September 2005, 08:58
Replies: 50
Views: 9,383
Posted By redi jedi
i have only just started with renders, and i mean...

i have only just started with renders, and i mean like a few hours ago when i found myself at microsoft.com browsing the directx information(not that i have an explaination on how i got there or, why...
Forum: MilkDrop Development 29th September 2005, 05:00
Replies: 50
Views: 9,383
Posted By redi jedi
if anyone has ANY ideas/wants(i'm running low)...

if anyone has ANY ideas/wants(i'm running low) for new features please post them or e-mail me
the_good_sir_robin@yahoo.com
Forum: MilkDrop Development 29th September 2005, 01:18
Replies: 50
Views: 9,383
Posted By redi jedi
i just wrote those to show the new function, dont...

i just wrote those to show the new function, dont really plan on making any more (takes away from programing time :D )

still working on the shape texture(stays from last preset change).
i came...
Forum: MilkDrop Development 28th September 2005, 20:20
Replies: 50
Views: 9,383
Posted By redi jedi
ya know, i had the HARDEST time finding that damn...

ya know, i had the HARDEST time finding that damn X button in VisualStudio 6, but i finaly did! :rolleyes:
anyway, made some presets for MDbeta, using Eos's frequency analysis, i used the w1-w8...
Forum: MilkDrop Development 27th September 2005, 17:30
Replies: 50
Views: 9,383
Posted By redi jedi
thanks rova. btw now i'm working on making it...

thanks rova.
btw now i'm working on making it so you can use all the menu items for waves in the perframe and per point code. being able to edit samples on the fly will be cool, oh and enabled wont...
Forum: MilkDrop Development 27th September 2005, 05:10
Replies: 50
Views: 9,383
Posted By redi jedi
:D :D :D :D

:D :D :D :D
Forum: MilkDrop Development 27th September 2005, 02:22
Replies: 50
Views: 9,383
Posted By redi jedi
d/l all three and put in same dir, then open part...

d/l all three and put in same dir, then open part 1, and extract to winamp\plugins
Forum: MilkDrop Development 26th September 2005, 21:47
Replies: 50
Views: 9,383
Posted By redi jedi
part3

part3
Forum: MilkDrop Development 26th September 2005, 21:44
Replies: 50
Views: 9,383
Posted By redi jedi
part 2

part 2
Forum: MilkDrop Development 26th September 2005, 21:42
Replies: 50
Views: 9,383
Posted By redi jedi
ok here we go, w1-w8 return q1-q8 after wave1...

ok here we go, w1-w8 return q1-q8 after wave1 per-frame/point code. 10 extra user_vars.
just drop it in your winamp/plugins folder, does'nt overwrite orig MD

its to big for one post so i broke it...
Forum: MilkDrop Development 26th September 2005, 21:38
Replies: 50
Views: 9,383
Posted By redi jedi
ok here we go, w1-w8 return q1-q8 after wave1...

ok here we go, w1-w8 return q1-q8 after wave1 per-frame/point code. 10 extra user_vars.
just drop it in your winamp/plugins folder, does'nt overwrite orig MD
Forum: MilkDrop Development 26th September 2005, 20:01
Replies: 50
Views: 9,383
Posted By redi jedi
Sweet

i figured out how to send q1-q8(after the wave1 per-point) back to the preset per-frame/per-pixel sections :cool:
i'm gonna add new vars w1-w8 that will act just like the q vars but they are set to...
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