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Search: Posts Made By: q-vis
Forum: AVS 29th March 2005, 19:43
Replies: 272
Views: 203,138
Posted By q-vis
@jheriko: That's all right, undoubtly. But the...

@jheriko: That's all right, undoubtly. But the remaining 20% is for the avs freak creating dozens of rotating superscopes with a not-so-perfect engine, wasting tons of multiplications;)

Besides,...
Forum: AVS 24th March 2005, 19:56
Replies: 272
Views: 203,138
Posted By q-vis
That means, I wrote that horrible matrix for...

That means, I wrote that horrible matrix for nothing?!!
Well, at least it's 0.00000000001 fps faster :D
Forum: AVS 22nd March 2005, 19:55
Replies: 272
Views: 203,138
Posted By q-vis
Hi everyone! Wrote a 3d rotation engine...

Hi everyone!

Wrote a 3d rotation engine powered by Linear Algebra:

Init:
rx=...; ry=...; rz=...;

Per Frame:
srx=sin(rx); sry=sin(ry); srz=sin(rz);
crx=cos(rx); cry=cos(ry); crz=cos(rz);
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