Thread: Cinema 4D
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Old 3rd November 2009, 14:23   #37
QOAL
[STILL a retard!]
 
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Join Date: Apr 2002
Location: Bristol, UK
Posts: 1,160
Yeah you're kinda right.
It's the same method I used to light my avatar.
I used an HDR image, which are cool since they can store the light information without limiting it to being between 0 and 255 - like a standard image. So you can have a light source which like real life is really bright etc.

Here is an old (but still relevant) cinema 4d tutorial: http://www.maxoncomputer.com/tutoria...tutorialID=241

I find if I'm using a single HDR image rather than a light the render time is less too - probably due to area shadows being expensive to calculate.
Of course a good light setup uses more than one light, but still. (Although an HDR contains basically all the light you need anyway.)

Edit:
Just for reference and because I can't stop procrastinating, here is a picture showing the 3 different shadow types and example hdri lighting. The scene is a the same for each render.

count!last.fmdastylishplanner

Last edited by QOAL; 3rd November 2009 at 15:33.
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