View Single Post 12th January 2004, 19:32 #12 S-uper_T-oast Forum King   Join Date: May 2003 Location: Fnord?! Posts: 2,657 It's easy to do. All you have to is use a custom point count then use equal( to set the locations. In Init ```code: Xloc1=-.5;//sets the X coordinate of our first point to -.5 Xloc2=.5;//sets the X coordinate of our second point to .5 Yloc1=-.5;//sets the Y coordinate of our first point to -.5 Yloc2=.5;//sets the Y coordinate of our second point to .5 ``` In Perframe ```code: p=0;//reset perpoint counter to 0 ``` In PerPoint ```code: p=p+1;//adds one to out perpoimt counter for every point being drawn x=equal(p,1)*Yloc1+equal(p,2)*sloc2;//When P equals 1, sets the X coordinate to our Xloc1, and when P equals 2, sets our X coordinate to our Xloc2 y=equal(p,1)*Yloc1+equal(p,2)*Xloc2;//When P equals 1, set our Y coordinate to our Yloc1, and when P equals 2, sets our Y coordinate to our Yloc ``` You can copy and paste this into a superscope and fiddle with it if you want to. If you are sill confused just tell us what you are having a problem with or you could search the fourms for Superscopes or Per-Point, those might bring up some helpful things. //edit-Fixed a few little mess-ups and "fixed" format  