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Old 13th January 2004, 17:10   #24
Deamon
Major Dude
 
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Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
Another way of using p2p scoping (point-to-point, which is what you're doing now...) is to let AVS figure out the coords instead of giving them. Here's a nice example I just made. I'm quite proud of it . Take a good look at the Texer II code. Don't bother the 3D stuff around it, the part that matters is:

code:

init
pd=0.4 //Distance between points

Per frame
xp=-1; //starting positions every frame
yp=-1;

Per point
xp=xp+pd; //gridforming
yp=if(above(xp,1),yp+pd,yp);

xp=if(above(xp,1),-1,xp); //grid reset if N is set too high
yp=if(above(yp,1),-1,yp);




It took me some time to figure this out, though it's quite simple now I've got it. I was playing with extra counters first, but after some puzzling, I realised I didn't need any. Let's see if you can figure out what's happening yourself, it's better that way than if I say it right now .

Other dudes around here, tell me what you think. Me personally likes it a lot.

[edit]
Read the comment for code explanation
[/edit]
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