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Old 23rd December 2011, 11:06   #14
Batter Pudding
Major Dude
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Join Date: Jun 2008
Posts: 1,665
Have you checked it does not always die at the same point due to a corrupted file?

It could be helpful to the devs to know how much large artwork you have, and bring up task manager and watch to see if the memory allocation is climbing constantly (as per examples of this issue in other threads)

And if everything is in the one folder, you could scan using Drag and Drop maybe? At least to get your library up to date.
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