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Old 10th January 2006, 21:43   #13
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For sprite-like transparency, I prefer the following "trick":

Effect list (Output=Subtractive 1)
- (Draw stuff here)
- Buffer Save
- Color Clip (Make everything white except pure black)
- Convolution Kernel (If you want black borders around the sprites)
Buffer Restore (Additive)

This is somewhat similar to DummyDDD's suggestion, but more general-purpose. It's not quite the same as a true "transparency" render mode, but it might be close enough. (Assuming you do it right.)
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