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Old 28th August 2006, 08:26   #48
electronX
Junior Member
 
Join Date: Jun 2006
Location: Hungary
Posts: 6
Winamp 5.24, full installation
AthlonXP @ 1.6 GHz
- other things seem irrelevant -

in_wm.dll

When playing WMA files and having another application using the CPU on 100%, the sound gets stopped - it seems it can't (pre)process enough. I experienced it using a Delphi 2006 application & playing Puzzle Inlay @ zone.msn.com. I don't know if playing a 3D game what would happen. Using WMP 11 (beta) this problem doesn't exist, and playing mp3/ogg in Winamp also doesn't.

I think the default priority is too low, or other values should be adjusted for this plugin.
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