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Old 30th November 2015, 02:55   #3
unsaved97
Junior Member
 
Join Date: Nov 2015
Posts: 15
Very simple.

init:
xa=ya;ya=-xa;

frame:
xt=xt+xa;
yt=yt+ya;
xa2=sin(xt)*.02;
ya2=sin(yt)*.02;
xz=1-sin(xa2);
yz=1-sin(ya2);

beat:
xa=rand(100)/1000-0.05;
ya=rand(100)/1000-0.05;

Pixel:
x=x*xz;x=x+sin(y+xt)*.05;
y=y*yz;y=y+sin(x+yt)*.05;
Attached Files
File Type: avs swirling example.avs (1.9 KB, 363 views)
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