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Old 17th June 2013, 19:42   #8
Warrior of the Light
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Join Date: Aug 2002
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No need for debugging, the answer is rather low-tech.

When that preset was created, we didn't have a rand() function yet (AVS 2.5). We used the audio to generate random values.
In this case I assume (as I don't have the preset installed here) that v is used as a waveform and varies between -1 and 1. That means that t increases or decreases with that value. Today you'd have used something like t=t-(100-rand(200))*.005;

D and z are normal variables with no special meaning in a ssc

Looking more closely, d is never really used. It's set to be 0 like stated above, and its always added. Adding 0 does nothing. The preset would be the same without it.

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