3 planar rotations are what you might call "3D rotation"
btw you could cache the cosines and sines for optimization, since (co)sine is a very expensive operation
look at that other thread you opened for info on how to optimize the divisions
btw you could cache the cosines and sines for optimization, since (co)sine is a very expensive operation
look at that other thread you opened for info on how to optimize the divisions
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