Here is an update (v1.1):

Animation code rewritten. Now more realistic, more accurate and more flexible

- Separate motion speed when rising and when falling down
- Really accurate turning. Will turn exactly beetween 20 and 160 degrees if you define 70 as a limit etc.
- Four new modes - Exponential, Hybrid (Exp+Lin), Hybrid (Log+Lin) and Logarithmic (v1.0 - Linear only)
- Ability to turn whole "VU-engine" by any angle and to invert its direction

Also fixed needle in example skin (it was raised by 10 "superfluous" pixels)

The only and a insignificant problem is non-true logarithmic mode. It's just emulated by another function (square root) because there are no logarithmic functions in freeform skin engine for maki.

VU's modes (logarithmic is only to compare with its analogue):