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Forked AVS and ported to D3D 11
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14th January 2019, 19:46
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const-me
Junior Member
Join Date: Jan 2019
Posts: 5
0.7.2
Fixed a couple of bugs, e.g. can now compute square roots of negative numbers just like the original one.
Implemented couple more renderers: Trans/Dynamic Shift, texer.ape, Trans/Bump.
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