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Old 17th December 2008, 01:40   #15
Ben Allison
Former Winamp Developer
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Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 1,057
The internal number used inside the .milk file don't match up to the shader model (except that PSVERSION=2 is Shader Model 2)

PSVERSION = 2, Shader Model 2
PSVERSION = 3, Shader Model 2 Extended
PSVERSION = 4, Shader Model 3
PSVERSION = 5, Shader Model 4 (some of the code is in place to support this, but I wouldn't recommend it)

A bit confusing, but it's completely hidden from the user (and, to an extent, from the preset author). You only see it if you open the .milk file directly.
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