Set n to the exact number of points, or else AVS sets all other numbers to 0
Edit: Instead of using Xloc1, Yloc2 and stuff, you can also use the numbers directly, since you'll only need them once
simplest example:
Edit: Instead of using Xloc1, Yloc2 and stuff, you can also use the numbers directly, since you'll only need them once
simplest example:
This sets a dot somewhere in the upper right of the screen.code:
---init----
n=1
---frame---
p=0
---pixel---
p=p+1;
x=equal(p,1)*.5;
y=equal(p,1)*-.25
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