Thread: PointSprites
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Old 14th October 2002, 17:34   #1
Junior Member
Join Date: May 2002
Posts: 6


I'm trying to get point sprites going using the MegaSDK. Unfortunately, whenever I try to render even 1 point sprite, it slows to 1 FPS.

I have tried the Micorosft SDK PointSprites.exe, and it worked OK.

I have created my VertexBuffer with D3DUSAGE_POINTS.

I think it's something to do with Hardware or Software Vertex Processing, I don't want to hack through all the tuff stuff in the SDK to find out though.

Could someone tell me whats going on at all?

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