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Old 4th November 2010, 01:22   #31
Flexi
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Join Date: Apr 2007
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Fractal descent at its best! what an unbelievable structure...
I have no idea how you did it.

But let me tell you, my Java/GL tool is growing too. I still have to find out about how to use multiple input textures for shader programs and then write a preset handling logic and a built-in editor. But the main shader feedback loop is ready, and a 2-pass blur shader runs fine too. I will keep you up-to-date.
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