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Old 8th October 2014, 20:32   #168
Flexi
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Mathbox┬▓ is a WebGL library for simulated geometry shaders by Steven Wittens.
It avoids a lot of CPU work with only few draw calls for a decent GPU pipeline. A stack of float textures for vertex data is lifted by a set of fragment shader operators.
Don't miss the slides:
http://acko.net/files/pres/siggraph-...of/online.html

Steven has also just recently shared his graphical editor system ShaderGraph 2
https://plus.google.com/112457107445...ts/5qPDYCrvTtR

https://github.com/unconed/shadergraph
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