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Old 22nd July 2001, 18:04   #4
bmelgren
Member
 
Join Date: Jun 2001
Location: Springfield, Missouri
Posts: 53
Thanks guys...

Here's four more:

Get Your Wings.milk
---------------------

[preset00]
fGammaAdj=3.370000
fDecay=0.975000
fVideoEchoZoom=1.008151
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=50.295330
fWaveScale=1.664216
fWaveSmoothing=0.270000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=0.535239
fShader=1.000000
zoom=1.160853
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=9.588363
sx=1.051010
sy=0.803315
wave_r=0.499900
wave_g=0.500000
wave_b=0.499900
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.5*( 0.6*sin(0.73*time) + 0.4*sin(0.34*time) );
per_frame_2=wave_g = wave_g + 0.5*( 0.6*sin(0.6*time) + 0.4*sin(0.45*time) );
per_frame_3=wave_b = wave_b + 0.5*( 0.6*sin(0.5*time) + 0.40*sin(0.55*time) );
per_frame_4=dx=dx+0.005*cos(time*0.974);
per_frame_5=dy=dy+0.005*cos(time*0.705);
per_frame_6=
per_pixel_1=rot=rot+0.01*(mid_att+1.5)*(rad*0.95);

Hungry Orbits.milk
-------------------

[preset00]
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.500000
fWaveScale=0.919400
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.046000
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.882000
sx=2.448620
sy=0.741900
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.470000
per_frame_1=wave_r = wave_r + (.9*bass-1);
per_frame_2=wave_g = wave_g + (.15*mid-1);
per_frame_3=wave_b = wave_b + (.9*treb-1);
per_pixel_1=zoom=zoom+sin(bass_att*.1)*tan(time*1.4+rad*7);

Nascent Spheres.milk
---------------------

[preset00]
fGammaAdj=1.490000
fDecay=0.985000
fVideoEchoZoom=1.625300
fVideoEchoAlpha=0.250000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=10.141080
fWaveScale=0.950400
fWaveSmoothing=0.400000
fWaveParam=-0.400000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.888000
fShader=0.000000
zoom=1.085000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.513000
sx=0.645445
sy=0.698925
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.380000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.5*sin(bass*1.1);
per_frame_2=wave_g = wave_g + 0.5*sin(mid*2);
per_frame_3=wave_b = wave_b + 0.5*sin(treb*3);
per_frame_4=warp = warp +10*max(0,bass_att-1.5);
per_frame_5=rot = rot + 0.040*( 0.60*sin(0.4*treb) + 0.40*sin(0.5*treb) );
per_frame_6=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_pixel_1=zoom=zoom+(sin(bass_att+4*rad));

The Cusp.milk
---------------

[preset00]
fGammaAdj=1.270000
fDecay=0.975000
fVideoEchoZoom=1.008151
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=50.295330
fWaveScale=0.925230
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=0.535239
fShader=1.000000
zoom=1.160853
rot=0.020000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=9.588363
sx=1.051010
sy=0.827657
wave_r=0.499900
wave_g=0.500000
wave_b=0.499900
wave_x=0.500000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.5*( 0.60*sin(0.733*time) + 0.40*sin(0.345*time) );
per_frame_2=wave_g = wave_g + 0.5*( 0.60*sin(0.600*time) + 0.40*sin(0.456*time) );
per_frame_3=wave_b = wave_b + 0.5*( 0.60*sin(0.510*time) + 0.40*sin(0.550*time) );
per_frame_4=dx=dx+0.009*cos(time*0.974);
per_frame_5=dy=dy+0.009*cos(time*0.705);
per_frame_6=
per_pixel_1=rot=rot+0.082*(mid_att+1.5)*(rad*0.3);
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