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Old 1st May 2012, 19:35   #13
Aminifu
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Join Date: Aug 2011
Location: Phoenix, AZ
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It seems that the excessive memory usage stems from an old WA design decision to keep rendered artwork in memory to prevent having to re-render it. That may have made sense when rendering was slow, but rendering is much faster now (even if just on the hardware side of things) and it makes more sense (to me) to only keep images that are actually being displayed in memory.

I have no idea how hard making such a change to WA is.

I acknowledge that keeping even a small number of very high-res images in memory could use a large amount of it, so maybe some upper limit (in the software) on the artwork resolution displayed (more than 200 x 200, less than 1920 x 1080) would also be necessary.

The only thing I know for sure is that the higher an image's resolution is, the better it looks on my 23 inch (1920 x 1080) wide-screen monitor when sized to fit a tenth of the screen or larger. If statistics can be trusted, it seems most users have smaller monitors (in size and resolution). So my need looks to be outside the norm.

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