Hi,
What was the balance control set to when the above screenshot was made? I can get a similar response with the plug-in I have (BJR Labs - Stereo Analog VU Meter (RMS) v1.50 [vis_vu.dll]) by moving the balance control slightly off center (left or right).
I admit I don't know how the VU meters and spectrum analyzers technically work. However, I do see differences in the spectrum analyzers in Victhor's Komodo skin. At first I thought they were mirrored responses, but under close inspection (using screenshots made while playing songs with distinct channel differences) I could see that they are not. Even if these stereo responses are not real or accurate, it is a nice bit of 'eye candy' that I've not seen utilized in any other skin.
Maybe it is the double mirroring you mentioned (or are you talking about the reflections?) or some sort of delay between their responses. I do see a section in the skin's "player-normal.xml" file that has different commands (e.g. ghost="1" and flipv="1") for 1 of the analyzers (which may support some kind of mirroring). Some time ago, I edited the "colorbandpeak=", "colorband*=", and "colorosc*=" commands so that each analyzer would use the same values for these commands (to see if it would make a difference). A few of the original values between the analyzers were different, iirc. I can compare what I've done to the original file if you think it matters.
I'm looking forward to checking out the dual VU meters in the next version of Quinto Black CT.
What was the balance control set to when the above screenshot was made? I can get a similar response with the plug-in I have (BJR Labs - Stereo Analog VU Meter (RMS) v1.50 [vis_vu.dll]) by moving the balance control slightly off center (left or right).
I admit I don't know how the VU meters and spectrum analyzers technically work. However, I do see differences in the spectrum analyzers in Victhor's Komodo skin. At first I thought they were mirrored responses, but under close inspection (using screenshots made while playing songs with distinct channel differences) I could see that they are not. Even if these stereo responses are not real or accurate, it is a nice bit of 'eye candy' that I've not seen utilized in any other skin.
Maybe it is the double mirroring you mentioned (or are you talking about the reflections?) or some sort of delay between their responses. I do see a section in the skin's "player-normal.xml" file that has different commands (e.g. ghost="1" and flipv="1") for 1 of the analyzers (which may support some kind of mirroring). Some time ago, I edited the "colorbandpeak=", "colorband*=", and "colorosc*=" commands so that each analyzer would use the same values for these commands (to see if it would make a difference). A few of the original values between the analyzers were different, iirc. I can compare what I've done to the original file if you think it matters.
I'm looking forward to checking out the dual VU meters in the next version of Quinto Black CT.
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