Okay, damnit, I can't seem to find where infinite looping is/was implemented, even in my own code. Bleh.
The Player_BuildQuickLookups code should be amended if infinite looping is added, as it will need to behave the same as length prediction, presumably turning off looping entirely for its preps MPLAYER object.
The Player_BuildQuickLookups code should be amended if infinite looping is added, as it will need to behave the same as length prediction, presumably turning off looping entirely for its preps MPLAYER object.
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