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#1 |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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Hey, what ya'll think of this 'visual' preset?
(HINT: Look at it for at least 2000 frames) |
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#2 |
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Major Dude
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So soothing... so relaxing... I can watch this (I wish I could, damn what-seems-to-be-hyperactivity) all day long... The Sun in this preset is the closest to real one that I've seen, too
[soon to leave, sirs] |
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#3 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Wow... verra nice.
![]() For some reason at 320x240 I'm getting some ugly lines that aren't the at 320x200 any ideas? Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#4 |
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Major Dude
Join Date: Aug 2002
Location: Gran Da Val Island, Ragol
Posts: 1,020
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TRIPPY!
That's cool how the sun sets behind the ocean...Nice use of the superscope...One problem, Why does it move left to right when moving? |
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#5 |
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Forum King
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Oh my God...You are t3h ub3r-1337 zevensoft
What does the very first superscope do? It's the same as the three in the last effect list I think, but if it isn't, what do they do? "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#6 |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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The first superscope is the actual sun with rays, the rest are lens flares. The sun looks HEAPS better when theres music playing.
And the lines effect can be rectifed by adding "n=h*2+2" to the 'per frame' parts of all the superscopes. And the reason it moves from left to right, is because it's in sync with the camera. |
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#7 |
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Major Dude
Join Date: Aug 2002
Location: Gran Da Val Island, Ragol
Posts: 1,020
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duh...I am just curious, is it possible to make a randomiser that can be made to make it choose from straight, left-right, clockwise barrel roll, or counter-clockwise barrel roll?
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#8 |
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Forum King
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I wish I knew some way to help you optimize this a bit, but I don't
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#9 |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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Any randomizing would have to be seeded based on spectrum values. It is possible, but I'd rather code a new preset from scratch than add to that monstrosity.
That above was basically an invite for anyone to modify it and yadda yadda include credit blah blah. |
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#10 |
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Forum King
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goddamn that looks phat. shame about the low fps, but thats what happens when you cram so many different effects into a preset. beats the cack out of both of my ocean presets.
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#11 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Very high eye-candy factor, but shame about the speed
. I've created my own share of slow-but-beautiful presets, so I don't mind.
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#12 |
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Forum King
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i have to say that slowness is why i don't plan (if you excuse geometry co-ordinates) my presets anymore, every preset i have planned out (the only one i released of these was predator eye view in pack 1 which i still think is my best ever preset) has ended up with less than 2fps because i tend to go way overboard and make something immensly attractive but unreactive and processor intensive. I think that that could be what happened with this one too, to a lesser extent, which is why it looks so nice.
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#13 |
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Forum King
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gah...why does everyone think you need to seed it on the getspec and getosc functions? that's a really bad idea considering mono songs where you still only get 1 degree of rotatation.
this method ensures you get psuedo-random numbers without getting repetetive movement: frame: mr1=mr1+n1; mr2=mr2+n2; ... beat: r1=sin(mr1); r2=sin(mr2); ... where nx are arbitary numbers with many decimals "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#14 | |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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Quote:
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#15 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Well I was referring to the Nuclear Warfare presets mainly, and some more unfinished stuff that I have lying around, which I won't post (yet)
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#16 |
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Major Dude
Join Date: Aug 2002
Location: Gran Da Val Island, Ragol
Posts: 1,020
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FLAW: When listening to my music watching your preset, I noticed that when the camera goes under the water it restarts it's L-R pattern from the center, and it's pretty choppy.
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#17 |
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Senior Member
Join Date: Aug 2002
Location: Narok<Where I live<Valhalla
Posts: 165
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You know, I am a HUGE fan of Landscape presets
(like my SmokingSun one; dont worry, I'll attach it )Damn fine job zeven (can i call you that?) well, again, _really_ fine job, reminds me of the 3-D part of the Game Gear version of Ecco: the dolphin. Execpt its dynamic to my music and doesnt look like crap and has lens flair. Does anyone else have landscape presets? i enjoy them immensely |
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#18 |
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Forum King
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I've made shedloads of them, if you've downloaded my avs packs you can see them all (about 8 or 9 i think) i don't want to post them here because they all use pictures. The best one that I've ever made is Stormfront II in Pack III.
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#19 |
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Senior Member
Join Date: Aug 2002
Location: Narok<Where I live<Valhalla
Posts: 165
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ok! ill go check em out
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#20 |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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#21 |
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Senior Member
Join Date: Aug 2002
Location: Narok<Where I live<Valhalla
Posts: 165
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well, hot damn!
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#22 |
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Forum King
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Bah... procedural textures may seem like a good idea but it is so much easier to just use a picture, even if they do make it slower. I know that I am probably the laziest coder around, I never even finish half of my avs presets!
I can see the benefits of procedural textures and in a way a lot of AVS is procedural texture generating, just in a different way. |
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