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#1 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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messing around with an old one
Hey. I was just messing around with an old preset and I though the result looked kinda neat.
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#2 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Slightly tweaked version that was when I should've studied. (does not contain the APEs included in th first one though if you come her even somwhat regularly, you probably already have them)
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#3 |
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Forum King
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cool...but i wouldn't use the convolution filter in this case. and if i did i'd set scale to an exponent of 2, they seem to work best
the scope is neat, tho. i like odd numbers for sides
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#4 |
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Junior Member
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Hi,
nice preset. Isn't possible to add more degrees of fredom to the figures? I think that there are many more figures that can be cretated given that fix amount of bending points. /Spetz |
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#5 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Atero: I tweaked it a bit more and made the convolution filter all powers of two. It gaind a couple of FPS. I also messed with the order of things and tossed in another effect list so the channel shift only affects the rays. The convolution filter works better in this case than a whole bunch of blurs. I tried that.
Spetz: I'm not sure exactly what you mean. Do you mean an irregular shape? One with more sides? I tried to make the scope easy to change (check the comment), but some things just don't quite work. Odd number of sides with a radius change, for instance. Try it and take a look. It isn't quite as customizable as I'd hoped. ![]() Added a DM to blend in the rays. (makes them look softer and more like lights) Unfortunately this makes it drop below 20 FPS for me. If you like the harder, faster, look, the movement code was: d=if(above(d,.1),.025*4,d); I think this one's going in my next pack.
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#6 |
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Forum King
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Definately a cool ssc, good job!
The reason that and odd number of sides won't work is because you can only have stars with an even number of sides. The ray effect is pretty neat-o too. |
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#7 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Right, that makes sence. Stars are symmetrical.
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#8 |
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Major Dude
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jaheckelsafar, the scope is awesome, i tell you,
the 2nd effect list make cool things but i just like the scope, it's very good made, reminds me of something that fsk made, i have to agree when i say that odd number shapes are cooler than even number shapes batman |
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#9 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Thanks
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#10 |
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Forum King
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That
looks like a yawn to meYou should randomize the number of sides on the star on-beat. That way you clould get even-sided and skewing stars. I think what Spetz was getting at was something where every other point was on an outer ring and the rest were on an inner ring, and the rings spun around each other, making a 'circular-saw' effect. "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#11 |
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Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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Is the closest thing to blush there is.As to the "circular saw" idea I suppose it could be done without too much trouble. I'm pretty happy with the star though. Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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