Old 29th September 2002, 16:07   #1
Zevensoft
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The matrix has you...

It's slow, but hella cool.
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Old 29th September 2002, 18:37   #2
jheriko
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Damn!

Takes a while to warm up but that is damned cool! The bullet effect is pretty nice, and the text effect is mega cool.

Its just a shame that you used stick men.. but I guess that a guy made from ellipsoids or cuboids would have just slowed it down far too much.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 29th September 2002, 22:35   #3
dirkdeftly
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Whoah... Stunned, man...just stunned.
Matrix revisited is the best Matrix preset I've ever seen. Probably the first one with off-beat response. On the text, though, I'd put about 15 semicolons (for blank spaces). Maybe find a way to randomize the dynamic shift...?

Do more stuff like this. Keep up the good work, man!

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 30th September 2002, 04:18   #4
Jaheckelsafar
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Wow man, that's awsome. I still like Reloaded, but that one with the agents and Neo was just great.

Stoke me a clipper. I'll be back for Christmas.

- Arnold Rimmer
Red Dwarf
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Old 30th September 2002, 21:22   #5
Karnov
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Quote:
Its just a shame that you used stick men
hmm?
stick men are the coolest! and they are one of the few truly 'universly'(in Earth at least) accepted symbols

yeah, the only other universal symbol i can think of is the sun
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Old 1st October 2002, 07:15   #6
Warrior of the Light
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"I don't see digits, i see man and women, living inside the Matrix"

Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever
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Old 1st October 2002, 12:41   #7
Karnov
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that had to have been the most popular (with the masses) geek movie ever made

well, maybe revenge of the nerds... :-)

oh yeah, or that star wars thing
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Old 1st October 2002, 13:08   #8
UnConeD
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Stickmen are not universal

Like:
code:

O O
-|- \|/
| |
/ \ / \



Some people consider the left guy normal, the right guy happy. Others consider the left guy sad and the right guy normal.

Oh and I know some tribes use the following shape for people (which is a stylized person when viewed from the top):
code:

_
\
O
/
¯




(will look at the preset when I get home )

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Old 1st October 2002, 15:13   #9
Zevensoft
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code:

0

o//
/
/>o
/\\
/|

*************

o
<|v
/>

*************

(\___/)
(=':'=)
(") (")
( O )
(_)_(_)==>


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Old 1st October 2002, 21:36   #10
Karnov
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tribes?
what?
do you mean like clans? (for counterstrike, quake, etc.)


(and LOL, those are among the most f'ed up things ive seen on the AVS board )

code:

/\
\/
| |
---| |---
| |
---
/ \
/ \
/ \

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Old 1st October 2002, 21:55   #11
jheriko
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code:

///////
| _ _ |
[ o o ]
| L |
\ \___/ /
-------



It a big smiley!

As for stickmen, in some places they don't even bother with a head:

code:

|
/|\
/ | \
/ \
| |


-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 2nd October 2002, 02:11   #12
Karnov
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and this is why everyone should go back to their old IBMs and intellivisions (i had one of those!)

ascii art roxxors my soxxors


[edit]
ive noticed that i am a fucking professional at getting threads off topic
[/edit]
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Old 2nd October 2002, 02:11   #13
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Just as long as they don't chop the head off of men's sticks. et cetera ad nauseum.

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 2nd October 2002, 05:10   #14
Zevensoft
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I'm trying to do a lobby scene. I would like suggestions to other scenes you would like done in avs.
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Old 2nd October 2002, 11:19   #15
jheriko
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Are you going to use ssc for the pillars? Are they going to have chunks being ripped out of them by bullets?

What I would like to see is stick men fighting in AVS, you could copy one of the epic fight scenes from the matrix with stick men. Even better would be to make a generic hand-to-hand fight preset with the matrix style camera effects, using men made of ellipsoids of course.

BTW you should release a matrix minipack or something.

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'Everything around us can be represented and understood through numbers'
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Old 2nd October 2002, 14:03   #16
Zevensoft
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Yes, ssc for pillars, not sure about 'chunk's being ripped out though, might slow it down A LOT.

At the moment, I've got the background layer and pillars done, the hardest part though is adding stickmen. Expect it to run slower than Reality. Also I should prolly rename these to more descriptive names.

As for hand-to-hand fights, while I'm no xiao xiao, I'll have a go.
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Old 2nd October 2002, 15:43   #17
jheriko
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Yes ripping chunks would be slow. I just thought that perhaps in your eliteness you could see a better way of doing it than me. The way I would do it is to make a central cuboid for the pillar then wrap some smaller ones around each pillar (say 8 for each one) then make them shatter into triangles when they get hit and have them fade back in after the shatter animation is done. If you made the cuboids out of traingular faces I think that it would look good but unfortunately that method is really f**king slow (I've been working on shattering glass cubes) if you want it to look like solid triangles.

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Old 2nd October 2002, 16:28   #18
Zevensoft
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Another method would be just darken patches on the pillars.

And here's a sneak peak of an AVS animation program. (Requires VB6 runtimes)
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Old 2nd October 2002, 18:52   #19
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I want a fuck scene

Seriously!

Actually, if you could do the scene of the actual matrix itself (the towers with the people in the pink tubs and lightning), flying down through it endlessly, that would be 73h ub3r

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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