|
|
|
|
#1 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
Hi, I'm new here, so I hope this is the correct forum!
![]() anyways, after working out my equation for converting 3D coords into 2D: x=x1*z1/dst y=y1*z1/dst I am looking to implement rotation. I am working with superscopes, and have worked with winamp for quite a while, so most of the jargon you use i should be familiar with! I have d/led el-vis's 3D t'ing and looked at his .txt file to go with it. I see the xs, xc etc etc and am wondering what it all means! basically, what is this, along with the equations leading up to x,y,z4 and why are they there? (It's all very well making scopes, but i like to know how it all works, and then make one myself!) thankyou in advance, I hope I make sense! |
|
|
|
|
|
#2 |
|
Forum King
|
first of all, don't use the el-vis method of 3D. it's slow and not very dynamic. download avs primer
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
|
|
|
|
|
#3 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
hrrrm...
Thanks! The AVS primer set t'ings out much better, along with other explanations
BUT... It doesn't explain what: x2=x1*sin(zt)-y1*cos(zt); y2=x1*cos(zt)+y1*sin(zt); x3=x2*sin(yt)-z1*cos(yt); z2=x2*cos(yt)+z1*sin(yt); y3=y2*sin(xt)-z2*cos(xt); z3=y2*cos(xt)+z2*sin(xt); means, and this is what I want to know. also, exactly what x,y,zt mean would be useful. Thanks again! |
|
|
|
|
|
#4 |
|
Forum King
|
xt, yt, and zt are variables used to rotate the 3-D object. Those three lines are an implementation of a rotation matrix, but since AVS doesn't support matrices, the crossproduct has to be spelled out. Basically, you can modify xt, yt, and zt to make it move. A complete explanation of 3-D will be coming out once Atero updates his primer(which I believe will be soon).
|
|
|
|
|
|
#5 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
'Kay, i shall wait till then, then!
In the mean time, I will work on non-3D presets, and may well release a pack of them for reviewing. Oh, and one question: what exactly do d and r mean in DMs? r seems to be rotation, but d...? ![]() anywho, thanks for help so far! |
|
|
|
|
|
#6 |
|
Forum King
|
And as I said in the primer...don't just use my code because it's there, use it knowing how it works and why. Again, I'll be updating soon, with a better explanation of all that....
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
|
|
|
|
|
#7 |
|
Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
|
d = distace from 0,0
Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
|
|
|
|
|
#8 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
thanks Jaheck
And don't worry Atero, I generally pick code apart before using it in anyway! (My dad conditioned me well...) |
|
|
|
|
|
#9 |
|
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
|
finally, a noob that dosent irritate the hell out of everyone, n1. GL with the avsing, took me ages to figure out 3d rotation. Pretty worthless post really but im exceptionally bored
|
|
|
|
|
|
#10 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
lol, so's this but hey!
I wouldn't consider myself a n00b, as I have worked on AVS for some time, but there we go! p.s. The link for PiMP seems to be broken, should I e-mail someone, and is there another place for me to get it? |
|
|
|
|
|
#11 | ||
|
Forum King
|
Quote:
Quote:
|
||
|
|
|
|
|
#12 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
lol, i'm new here, but not to winamp.
basically, I meant I might not know conventions or whatever... but I ramble... *rambles pointlessly* |
|
|
|
|
|
#13 | |
|
Moderator
|
Quote:
NSIS was the follow up to Pimp and now NSIS is open source and all the info you need is herehttp://forums.winamp.com/showthread....hreadid=102650 I am pretty sure that Nullsofts Pimp has been official discontinued now and has been for some time. I honestly want to reject AVS preset packs that have the old Pimp installer.
"Rules are for the guidance of wisemen and the obedience of fools" Visuals - MilkDrop www.milkdrop.co.uk New Visuals - Morphyre www.Morphyre.com |
|
|
|
|
|
|
#14 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
okey dokey, then!
|
|
|
|
|
|
#15 |
|
Forum King
|
fish-face, read the forum rules. signatures are restricted to three lines only.
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
|
|
|
|
|
#16 |
|
Junior Member
Join Date: Feb 2003
Posts: 27
|
This is what I mean when I say "i'm new here", hope this is better for ya!
|
|
|
|
|
|
#17 | |
|
Registered User
Join Date: Sep 2002
Location: My Computer! Posts: 257874
Posts: 69
|
Quote:
BTW... You spelt preset wrong.
|
|
|
|
|
|
|
#18 |
|
Forum King
|
that's from the effect list preset, isn't it? i can't even figure that out
![]() I'M BUSY UPDATING IT. keep your pants on. "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
|
|
|
|
|
#19 |
|
Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
|
The verb is written as "to affect". That should clear up some confusion.
|
|
|
|
![]() |
|
|||||||
| Thread Tools | Search this Thread |
| Display Modes | |
|
|