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#1 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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mapped key variables
It would be cool to have a few variables which were controled by keys.
like key1=1 if pressed and 0 when not. I was sure someone asked this before but I couldnt find it. I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#2 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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It's not too hard to implement this in an ape so you can getosc a certain point, the only problem is that tons of keys are already used by AVS and Winamp.
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#3 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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u want to make "games" in an AVS screen?
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#4 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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AVS Games *drools*
That would be quite fun But would totally kill the visualization thing i bet.Just imagine UnConeD's WolfAVStein 3D which you could control yourself
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#5 |
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Forum King
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*me drools
That would be sweet. Could take away from the reactivity, but would be awesome. |
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#6 |
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Major Dude
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I dont think games in AVS are possible.Cant control anything that isnt beat reactive in avs so....forget it
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#7 |
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Forum King
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Like unconed said, you can read in keypresses using ape's, so it could be possible. Especially with UnConeD's getosc global variable hack(which he won't release..
).
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#8 |
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Major Dude
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Getosc global variable hack ? wtf ? I think i`ll search the forums. A cool wish : to have multiple instances of AVS opened and the avs windows docked and to be able to "copy/paste" an object from a preset into another preset.Drag & drop.Understand ? It would be sweet.
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#9 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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yeah one implementation is games
![]() but you could also code stuf (color changes, pulsing of objects,...), so that VJs could do somethin besides changeing presets. UnConeD: Yeah I thought of that the first time I looked at the "arrow keys" .
I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#10 |
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Major Dude
Join Date: Jan 2003
Location: Mumbai, India
Posts: 787
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or in the game, some horrible looking creature comes from nowwhere on beat, its size depending on the loudness of the music. that would be cool.
can somebody tell me where's the wolf preset? edit: a little search yeilded the result http://home.iitb.ac*****~shreyaspotnis |
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#11 |
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Forum King
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Phaze, UnConeD has made an ape that he says will allow him to modify the getspec/getosc data and therefore use it as global variable storage. He won't release it though, because it is a "hack". So I guess we are going to have to wait until they start working on AVS again.
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#12 |
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Senior Member
Join Date: Aug 2002
Location: right around the corner
Posts: 223
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hm I have this strange hunch that ape will come out just like the rest of unconeds APES, in a pack
I hate signatures!! *bangs his head on the keyboard in hope of getting an idea* Ufihreevf43n98pevfr |
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#13 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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fsk, what we VJ's would realy love to see would be a sequencer where we could manipulate all the vars of evry object.
/me drools |
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