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#1 |
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Major Dude
Join Date: Nov 2002
Location: East Coast of Aus
Posts: 1,467
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tunnel dm
sorry if this has been posted before, i couldn't find anything searching. anyway, i am trying to create a 3d, tunneling dm for this preset, but am having dificult, i haven't my work so because, frankly there is none. any help would be greatly appreciated
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#2 |
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Forum King
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Looks like it may be a good texture. To figure out how to do the DM try and look at other's tunnel presets for help.
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#3 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Mod please shift to presets subforum.
Here's something off the top of my head so don't expect perfection. (yes i am that bored). Frame: t1=t1*0.9+rx1*0.1; t=t+t1; snts=cos(0.2*cos(2.1)); cnts=cos(0.4*sin(1.4)); sntc=sin(0.2*cos(2.1)); cnts=cos(0.4*sin(1.4)); Beat: rx1=rand(50)/50; Pixel: x1=0.5+d*cos(r); y1=0.5+d*sin(r); x2=x1-y1; y2=x1+y1; x1=x2*snts+1*sntc; z2=-x2*sntc+1*snts; y1=y2*cnts-z2*snts; z1=y2*snts+z2*cnts; a=max(pow(x1,6),pow(y1,6)); z1=z1*(sqrt(a)/a); x=abs(atan2(y1,x1)); y=t+z1*0.5; alpha=1-abs(sqrt(z1)); all checkboxes checked. edit: checked it. change alpha blending to: alpha=1.6-abs(sqrt(sqrt(sqrt(z1))));
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#4 |
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Major Dude
Join Date: Nov 2002
Location: East Coast of Aus
Posts: 1,467
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cool, thx raz (now to study and make own)
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