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#1 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Real Noughts and Crosses
Done and done.
There about 30 different games that it can play (2 lots of 15, rotated 180 degrees). Noughts win sometimes (as it plays its first two moves logically), but crosses never win (as the first two moves are random). Enjoy, everyone. And overwrite the other version I released. - Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#2 |
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Senior Member
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nice stuff dude
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#3 |
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Major Dude
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Krash (and Telek) some great work here. Perhaps one of the most original presets I've seen here.
I am totally impressed with your coding ability, the logic in all the per_frame code is well beyond me though Top stuff |
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#4 |
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Moderator
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Yeap nice and very orginal
![]()
"Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#5 | |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Quote:
EDIT: It was simple after all. Just had to rearrange some things. I've updated the link above. EDIT2: Or would have, if the board would let me. New version below. - Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#6 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Updated to work first time through.
Also changed a couple games to remove *really* stupid moves. Crosses is still not smart though. - Krash Eighty-three percent of all statistical quotes are made up on the spot. Last edited by Krash; 17th June 2003 at 16:06. |
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#7 |
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Member
Join Date: Sep 2002
Location: Melbourne, Australia
Posts: 95
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I'm just working on some finishing touches, just to tidy it up a little, I'll have it up in a few days (exams and such...)
Telek Sterling Dilettante Extraordinaire |
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#8 |
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Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
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Error in per pixel code ;/
------------- What do you wish for? --Instrumentality |
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#9 |
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Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
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Got it working, awsome! What would be nice is a random transmition effect from one game to the next, before the screen blackens
------------- What do you wish for? --Instrumentality |
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#10 |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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I'm gonna let you handle that, Zylot - there's enough effects in there as it is, and the per-frame code is 4 or 5 pages long =]
- Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#11 |
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Moderator
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Oh can we make it have the grid lines drawn on startup too.
![]() then it can be bundled with MD1.04 "Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#12 |
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Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
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Sounds like a plan
------------- What do you wish for? --Instrumentality |
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#13 |
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not fucked, not quite.
(Forum King) |
I though KRash had fallen of the face of the earth
great work on this stuff you guys...
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#14 | |
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Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Quote:
- Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#15 |
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Member
Join Date: Sep 2002
Location: Melbourne, Australia
Posts: 95
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Revision - Ending transition
Ah ha.
Finally I get a moment to post this up here. Congrats Krash on the startup grid lines, I just couldn't figure out how to get them going... .I incorporated that with this addition too. This has each of the nine segments wrapping up in the order the game was played, then a zoom fade to finish. Zylot, you're welcome to add a random-ness to this if you feel.. Yippee! Telek Sterling Dilettante Extraordinaire |
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#16 |
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Member
Join Date: Sep 2002
Location: Melbourne, Australia
Posts: 95
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Aww, shucks!
No, I couldn't help myself, after the last post, I had to add some random finishes on the end.
There are only 3, but I think we've run out of available user variables (I didn't know there was a limit!) which makes it kind of hard to do much more... anyway, here 'tis Telek Sterling Dilettante Extraordinaire |
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#17 |
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Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
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hmm.. just don't use variables.
You'll hate yourself for life when looking at the code, but it works ![]() Anyways, I could add more effects now, probably.. I tried before but I am on a shitty comp with a bad monitor and little patients with it ;( ------------- What do you wish for? --Instrumentality |
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#18 |
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not fucked, not quite.
(Forum King) |
WOW.. Thats one heckuva lot of code... I saw the per pixel and was liie... Meh thats not much code..then perframe...
![]() Really good work you guys (again)
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