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#1 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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Unicycle
A unicycle preset..
lots of cheese included. (not the dairy variety) Dont complain about it until you have read the comment. |
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#2 |
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Canis Sapiens
(Reviewer) |
A very nice idea (and preset), reminds me a bit of Elastomania.
My latest pack (old): http://www.winamp.com/plugins/details.php?id=134260 My latest skin: A Skin ? v1.0: http://www.winamp.com/skins/details.php?id=135874 |
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#3 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Better than before...
Phi = (1+sqrt(5))/2 |
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#4 |
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Forum King
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Pretty cool... very attractive but not very responsive. Its a nice idea and pretty well implimented, my only major gripe is that the ground and sky take time to appear and, because of this, when the preset is first loaded the unicycle is magically hovering over the void. The other thing is that the wheel sometimes overlaps the landscape... not very often though. Its a nice preset though, the colours and shading are great, reminds me of a platform game.
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#5 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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well done doggy..
it was VERY influenced by elastomania and scorched earth... two all class games. |
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#6 |
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Wildly Confused
(Major Dude) Join Date: Jan 2003
Location: Minnesota
Posts: 1,204
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LOL! That's the funniest preset I've ever seen!
I can just imagine a bunch of little kindergartners in the background singing: "Lalalalalalala......" Good job! "It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters |
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#7 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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version 1.1 X)
Fixed aspect ratio and added an intro scene to counter j's "gripe"
=D |
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#9 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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Ha! That is some great 2D scoping.
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#12 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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thank you lads.. ill do that.
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#13 |
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Member
Join Date: May 2003
Location: Breckenridge, Colorado
Posts: 68
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Great preset. Reminds me of this motocross DOS game back several years ago. Also reminds me of Uniracers on the Super Nintendo.
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#14 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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I like it
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#15 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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NOW WITH EXTRA CHEESE!
Fixed a few more bugs and did that angle thing oh, and a suprise
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#16 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Wow, i like this one even more...
Phi = (1+sqrt(5))/2 |
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#17 |
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Forum King
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I could have sworn I posted a reply here... well, it was along the lines of:
intro = better;three unicycles = good;angle = fun; |
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#18 |
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Canis Sapiens
(Reviewer) |
Nice, I don't like the grey but overall it's still one of the most original presets well... ever, and it looks nice too
. I just compared the first and the last version. The preset doubled in size (over 4 kb - over 8 kb)
My latest pack (old): http://www.winamp.com/plugins/details.php?id=134260 My latest skin: A Skin ? v1.0: http://www.winamp.com/skins/details.php?id=135874 |
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#19 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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That preset is more fun then throwing rocks at a rubber wall!
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#20 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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XD toast! rofl
btw, what fps are you guys getting with this.. my computer is runnning tooo slooww. |
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#21 |
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Major Dude
Join Date: Jan 2003
Location: Mumbai, India
Posts: 787
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13 fps @ 160 X 150 windowed.
One of the cutest presets I have ever see. The only problem I sopt with it that sometimes the angle of the unicycle increases so much that the upper part of the cycle dashes with the terrain. http://home.iitb.ac*****~shreyaspotnis |
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#22 |
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Major Dude
Join Date: Jan 2003
Location: Mumbai, India
Posts: 787
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Quick Remix
nothing much, just changed the time of the day
http://home.iitb.ac*****~shreyaspotnis |
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#23 |
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Major Dude
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lol, awesome idea
really very nice |
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#24 |
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Member
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greatest thing ever... I'd love to see more things like this
someone make a mario preset! |
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#25 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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That little italian plumber is going to be hard to make in AVS, it's the mustahce...
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#26 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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Damn you damn you shreyas, i was going to do that..
only a bit diferent. Youll see the new version when my pack comes out. *plugity plug plug plug.* anyways.. now onto my mario based preet XD |
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#27 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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If I ever get around to learning particle engines, I have a pretty good idea on how to make a good mario preset, but until then I'm stuck using texer to make an odd looking pixelated plumber. I also just got around to looking at the night version, that is awesome! It just seems to keep getting better and better!
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#28 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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Hmm, my mario was going to use a number of texer images, corresponding with a numberr of single dot scopes. Eg, one for mario walking left, right, jumping, dieing.
For the terrain i was probably going to use more complicated shifting thing... like this one. |
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#29 |
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Major Dude
Join Date: Jan 2003
Location: Mumbai, India
Posts: 787
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Particle Engines cant be simulated in AVS, they have to be faked using a random generator. I have made a particle-engine based program using OpenGl in C.
http://home.iitb.ac*****~shreyaspotnis |
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#30 |
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Major Dude
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
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Well actually, particle engines are entirely possible, you just have to use a shitload of particle motion maths to recalculate everything each frame based on t. It's possible, but hard.
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#31 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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I was meaning fake ones, just use tons of synchonized superscope particles dots to make general shapes/colors then use a nifty convoloution filter trick to make everything smooth out, it will hopefully end up looking something like the super mario brothers that came out for the original nintendo. I also am working on making a nintendo64 paper mario type one, but I am having trouble making the pictures look right in the avs... stupid aspect ratio
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#32 |
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Forum King
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hmm... why not construct mario from superscopes using w and h to make him pixel perfect if required... the end result will be immensely fast (fps) compared to these texer nightmares you are currently concocting, besides how would you switch texer images? An alpha DM?
There is a really easy way to make a particle system in avs: simply use loads of single point superscopes. Anything global to the system (for example: a global velocity for wind direction) can be synchronously calculated in every scope. |
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#33 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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I will never get what all this has to do with making pretty things react to the music.
![]() Nice preset sidd, great job.
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