Old 9th August 2003, 20:23   #1
sidd
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Unicycle

A unicycle preset..
lots of cheese included.
(not the dairy variety)

Dont complain about it until you have read the comment.
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File Type: zip unicycle.zip (1.8 KB, 153 views)
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Old 9th August 2003, 20:30   #2
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A very nice idea (and preset), reminds me a bit of Elastomania.
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Old 9th August 2003, 20:31   #3
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Better than before...

Phi = (1+sqrt(5))/2
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Old 9th August 2003, 20:31   #4
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Pretty cool... very attractive but not very responsive. Its a nice idea and pretty well implimented, my only major gripe is that the ground and sky take time to appear and, because of this, when the preset is first loaded the unicycle is magically hovering over the void. The other thing is that the wheel sometimes overlaps the landscape... not very often though. Its a nice preset though, the colours and shading are great, reminds me of a platform game.

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Old 9th August 2003, 20:36   #5
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well done doggy..
it was VERY influenced by elastomania and scorched earth... two all class games.
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Old 10th August 2003, 01:35   #6
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LOL! That's the funniest preset I've ever seen!

I can just imagine a bunch of little kindergartners in the background singing: "Lalalalalalala......"

Good job!

"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters
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Old 10th August 2003, 02:00   #7
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version 1.1 X)

Fixed aspect ratio and added an intro scene to counter j's "gripe"

=D
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File Type: zip unicycle.zip (1.8 KB, 127 views)
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Old 10th August 2003, 02:22   #8
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Cool.. the intro definately fixes that bug.

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Old 10th August 2003, 02:30   #9
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Ha! That is some great 2D scoping.
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Old 10th August 2003, 07:44   #10
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Hehe, that's pretty nifty.

Tip: If you want the unicycle to pitch properly, use the derivative of the slopes.

1 | 2 | 3 | 4 | 3W | 4WW
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Old 10th August 2003, 08:09   #11
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Tip: Cheap way to find derivative, (currenty-previousy)/(currentx-previousx)

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Old 10th August 2003, 13:15   #12
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thank you lads.. ill do that.
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Old 11th August 2003, 04:09   #13
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Great preset. Reminds me of this motocross DOS game back several years ago. Also reminds me of Uniracers on the Super Nintendo.
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Old 11th August 2003, 08:32   #14
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I like it

.:HyperNation @ winamp:. .:DeviantArt:.
Thermal is now available for download at DeviantArt.
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Old 11th August 2003, 10:47   #15
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NOW WITH EXTRA CHEESE!

Fixed a few more bugs and did that angle thing

oh, and a suprise
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File Type: zip unicycle.zip (2.1 KB, 123 views)
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Old 11th August 2003, 11:25   #16
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Wow, i like this one even more...

Phi = (1+sqrt(5))/2
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Old 11th August 2003, 14:34   #17
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I could have sworn I posted a reply here... well, it was along the lines of:

intro = better;three unicycles = good;angle = fun;

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Old 11th August 2003, 17:02   #18
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Nice, I don't like the grey but overall it's still one of the most original presets well... ever, and it looks nice too . I just compared the first and the last version. The preset doubled in size (over 4 kb - over 8 kb)
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Old 12th August 2003, 02:25   #19
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That preset is more fun then throwing rocks at a rubber wall!
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Old 12th August 2003, 02:50   #20
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XD toast! rofl

btw, what fps are you guys getting with this.. my computer is runnning tooo slooww.
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Old 12th August 2003, 10:25   #21
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13 fps @ 160 X 150 windowed.
One of the cutest presets I have ever see. The only problem I sopt with it that sometimes the angle of the unicycle increases so much that the upper part of the cycle dashes with the terrain.

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Old 12th August 2003, 10:54   #22
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Quick Remix

nothing much, just changed the time of the day
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File Type: zip unicycle(night).zip (2.0 KB, 117 views)

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Old 12th August 2003, 14:51   #23
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lol, awesome idea really very nice had'nt seen such a good 2d preset for a long time.


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 12th August 2003, 19:07   #24
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greatest thing ever... I'd love to see more things like this


someone make a mario preset!
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Old 12th August 2003, 20:32   #25
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That little italian plumber is going to be hard to make in AVS, it's the mustahce...
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Old 13th August 2003, 04:00   #26
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Damn you damn you shreyas, i was going to do that..
only a bit diferent.

Youll see the new version when my pack comes out.
*plugity plug plug plug.*

anyways..

now onto my mario based preet
XD
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Old 14th August 2003, 03:04   #27
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If I ever get around to learning particle engines, I have a pretty good idea on how to make a good mario preset, but until then I'm stuck using texer to make an odd looking pixelated plumber. I also just got around to looking at the night version, that is awesome! It just seems to keep getting better and better!
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Old 14th August 2003, 04:01   #28
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Hmm, my mario was going to use a number of texer images, corresponding with a numberr of single dot scopes. Eg, one for mario walking left, right, jumping, dieing.

For the terrain i was probably going to use more complicated shifting thing... like this one.
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Old 14th August 2003, 08:25   #29
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Particle Engines cant be simulated in AVS, they have to be faked using a random generator. I have made a particle-engine based program using OpenGl in C.

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Old 14th August 2003, 09:56   #30
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Well actually, particle engines are entirely possible, you just have to use a shitload of particle motion maths to recalculate everything each frame based on t. It's possible, but hard.

1 | 2 | 3 | 4 | 3W | 4WW
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Old 15th August 2003, 02:19   #31
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I was meaning fake ones, just use tons of synchonized superscope particles dots to make general shapes/colors then use a nifty convoloution filter trick to make everything smooth out, it will hopefully end up looking something like the super mario brothers that came out for the original nintendo. I also am working on making a nintendo64 paper mario type one, but I am having trouble making the pictures look right in the avs... stupid aspect ratio
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Old 15th August 2003, 11:03   #32
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hmm... why not construct mario from superscopes using w and h to make him pixel perfect if required... the end result will be immensely fast (fps) compared to these texer nightmares you are currently concocting, besides how would you switch texer images? An alpha DM?

There is a really easy way to make a particle system in avs: simply use loads of single point superscopes. Anything global to the system (for example: a global velocity for wind direction) can be synchronously calculated in every scope.

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Old 15th August 2003, 11:15   #33
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I will never get what all this has to do with making pretty things react to the music.

Nice preset sidd, great job.

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