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#1 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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new AVS with mouse/kb support
OK added a new eval function, getkbmouse(), that lets you query the mouse position, button states, and keyboard button states. I'll let you guys figure out the implications of this (interactive presets, games, whatnot). Here's the latest DLL:
http://firehose.net/~deadbeef/smp_avs_5.zip Word. Try a superscope like this: code: -Justin P.S. Edit: "<THEMike> db|not|at|home: why say "I'll let you guys figure out the implications of this" then tell them what they are?" Well, because you guys always blow me away, so what I think the implications are and what they will turn out to be will likely be very different =) |
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#2 |
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Smokes Two Joints
Beta Team |
mm. my erection can hardly be contained
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#3 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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I made an AVSpaint preset, haha.
Turn off clear framebuffer, set blend mode to additive, and superscope with n=2: code: ha ha. |
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#4 |
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Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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OMG yes!! The Matrix trilogy skin AVS will be the first to use it, we got some neat Texer 2 stuff in there that needs mouse support!! Justins been eatin his Wheaties.
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#5 |
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Moderator
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Awesome stuff!
Going to play with it in a sec!
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#6 |
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Forum King
Join Date: Jan 2002
Location: AT-DE
Posts: 3,366
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now we still need $artist/$track/etc support in render/text
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#7 |
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Moderator Alumni
Join Date: Apr 2000
Location: USA
Posts: 315
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And here's my first hacked up game, hehe.
based on unconed's and gaekwad2's presets. |
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#8 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Thise is sweet Justin, now there is only two things i w8
![]() arrays and vectors ![]() [edit] oh bloody darn! I just noticed how good is the mouse controlled rotation, fianly I dont have to worry if the face of plyherdon is in correct spot YAY! And avs games, I am allready expecting something very cool from some ppl :] A M A Z I N G [/edit] Phi = (1+sqrt(5))/2 |
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#9 |
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Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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hahah nice justin, thanks for the coding of the game saves us time!!
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#10 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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\o/
if i find somewhere how rot. dalay works im gonna do 3d one also
Phi = (1+sqrt(5))/2 |
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#11 |
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Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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nice
very nice
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#12 |
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Forum King
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AVS games? I think once this becomes a trend, I might finally have a reason to install AVS. Very neat...
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#13 |
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Senior Member
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so much for music visualization.
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#14 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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"Reason to install AVS?"
Heathen! By the way, nemo, mousecontrol might still be useful for VJing and such. Don't dismiss the idea. |
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#15 |
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Senior Member
Join Date: Dec 2001
Location: .fi
Posts: 155
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WTF!
hey with this version the fps doesn't jam into 32 or 64 animo (like it did with all the earlier versions) !!!! YAY!
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#16 |
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Senior Member
Join Date: Oct 2003
Posts: 272
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I'm not downloading all this until it is officially released so here's an idea for someone to work with. Since we can make games I think a real time DDR preset would rock
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#17 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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![]() bestest creation evaarrrr |
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#18 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Hmm, that sonic preset that zevensoft made is seeming like we'll be seeing something good in the not too distant future.
![]() Thanks Justin.
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#19 |
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Senior Member
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Wow, this is sweet. Justin is tha man. A few months ago, all us avsers thought that avs wasn't going to be updated anymore. Now we got things we didn't even dream of. I think I speak for the whole AVS community, when I say: 'Thank you, Justin'!
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#20 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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omfg this is fucking great! Now all I have to do is understand it
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#21 |
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Senior Member
Join Date: Oct 2003
Posts: 272
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If you dont mind me asking, when is Winamp 5 going to be officially released? I thought it was supposed to be in mid October?
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#22 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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Who gives a fuck, as long there is no final version, updates like this can always happen
. I love it. Btw, I think I'm getting a hang at this... sweeet .
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#23 |
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Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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#24 |
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Senior Member
Join Date: Aug 2002
Location: USA
Posts: 158
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Very nice! Blazer's right, no more locking to 64fps. Mouse controls - awesome! Check it out. Click and hold to ignite, use mouse position to control direction.
EDIT: I just hope you get the crashy bugs out of this version of AVS before it is released. So far it has crashed three times today while editing presets. Unfortunately I couldn't find any specific causes - just out of nowhere a hang, and then an end program popup. Again though, great work Justin! Last edited by Shock Value; 26th November 2003 at 01:22. |
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#25 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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ack, sob... this just revolutionises avs.
sob so many uses ... however.. i still stand by the idea that vis' should be just a sit back and watch thingo. but games are different, w00t! |
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#26 |
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Major Dude
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yay!!!!!! oh man this is just so f*cking sweet
![]() ![]() oooh mouse sentivity would kick ass!!! ![]()
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#27 | |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Quote:
I've got a gut feeling that this will tear apart the avs community into the "gamers" and into the "visualizers". Just like devart now has the more artistic avsters and the forums the more technical ones ![]() But i know i might get a bit over-dramatic sometimes, so i will of course test it first. But aah, i don't want to be a test bunny. I will still wait for the final wa5, thank you. But seems like you really pushed the forumers buttons ( heh heh ) with this justin, points for you on that
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#28 |
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Major Dude
Join Date: Aug 2003
Posts: 682
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Man I dont make avs's. I dont have the time. But I cant wait to see what you guys can do with this.
Why make something idiot proof?? Someone will only make a better idiot! |
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#29 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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it's going to be awesome
.
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#30 |
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Major Dude
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just one problem tho, in fullscreen you cant use the click function(getkbmouse(3)) cause it closes if we do.
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#31 |
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Member
Join Date: Jul 2003
Location: Mooloolaba, Australia
Posts: 60
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Think about the possabliites, a 3d maze controled by keyboard, a mini rpg game or a mouse contoled DM bump
![]() w00t w00t w00t just imagine fragmer's Hybridium controled by mouse having a certain time limit to kill a certain amount of fish
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#32 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Code controlled effect lists. With the ability to turn off&on the el's with global variables or other vars. Now this would truly allow to make some real games without the lost of fps... Im just saying this because if there is really going to be avs games, then there should atleast be the tools to make some decent ones...
[edit] okay, maybe not so real games, but a step more complex than pong's, worm or shooter games atleast... [/edit] |
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#33 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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well, i think tug and nemo are being a tad dramatic.
I think this has definatly opened up a completely new avs field, but i dont think it will cause a split in the population. Myself, im planning on using it, no doubt about it, but that doesnt change how much i like to sit back and watch a good set of presets, without pressing buttons and moving the mouse. Plus, this isnt the only new tool about, dont forget the countless evallib fixes and additions, colormod, global reg's etc, all of which arent really being explored by avsers yet, because they arent officially released. I think you boys need to lighten up. This is a good thing. If people decide to switch to making games etc only, then they cant have been very good at visualisations in the first place, so it would be no great loss to the community. |
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#34 |
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Major Dude
Join Date: Feb 2002
Location: Leipzig / Germany
Posts: 859
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I guess this is usefull as a kind of optional use for vj'ing like UCD pointed out. Somehow similar to what i want do do with LiveFX, but not exactly.
Justin, we've got one bug here: if i use the mouse or keys, the standard actions will still be executed like popup menu opening on rightclick or switching to fullscreen/editor opening on double leftclick. These should be disabled as soon as thei're defined within the code. |
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#35 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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I've got some feeling UnConeD is going to upgrade his Wolfenstein...
![]() Justin, you rule. This is just ... (GREAT*10^infinity) And I agree with Magic and all the above when it comes to mouseclicking. Just keep the [Esc] function working, or else you can't return to normal mode. Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#36 |
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Senior Member
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An attempt at a interface for one of my presets. Go to the left-top corner and click 'Mouse 1' for control over the rotation, click 'Mouse 2' for size and color control. Texer II is required for this preset.
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#37 |
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Major Dude
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hehe man! with these new features the AVS-world is gonna change considerably.
![]()
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#38 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Hmmm... Jack, think mathword polyhedra models, the way they're mouse controlled?
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#39 |
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Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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justin will this for sure be in winamp 5 AVS?
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#40 |
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Major Dude
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I'm happy and all, but please change the shortcut for fullscreen from doubleclick to something else. It really messes things up...
[soon to leave, sirs] |
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