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#1 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Creation of boredom
Boredom + too much free time = this
anyways, i submited this coz i havent seen anyone other doing this before and i cant figure any good effect to this preset ![]() You need the avs version with skip and assign funktions whatever the number is ![]() check out Phi = (1+sqrt(5))/2 Last edited by Jaak; 14th December 2003 at 20:36. |
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#2 |
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Senior Member
Join Date: Nov 2002
Location: California, USA
Posts: 124
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Very interesting shape there. All it needs now is to do something other than spinning around... :/
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#4 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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Shouldn't you use constant/z rather than constant-z? IIRC, 1/z is linear in screenspace.
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#6 |
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Senior Member
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Now that's good stuff! Just give me a while to remix it into colour.
Zevensoft-- Smart aleck. ![]() EDIT: forget the remix, it's turning out really bad. Last edited by uNDefineD; 15th December 2003 at 04:16. |
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#7 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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Now to make it rotate internally, just like the original Rubik's cube
Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#8 |
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Major Dude
Join Date: May 2003
Location: Australia
Posts: 1,353
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i started doing that once.
Is quite tricky to work out how to implement the extra rotation matrices, and how to refer to points by their new position, after rotation. You need to be able to express each squares current position in relation to its origianl position. Get hard on the head after a while. |
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#9 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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Whoa... Cubes...
![]() Heh, well i guess it's a bit more different from usual
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#10 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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i started to think about the Rubik's cube thing too, i dont think ill ever try it with 1 ssc, thats "little" too hard to me, but one ssc for cube... maybe even
Phi = (1+sqrt(5))/2 |
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#11 |
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Forum King
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
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Nice job Jaak, I love cubes,
. I had made something like this, but I am using it in my morphing cubes preset so I am going to say mine is better . Looking at your code, I think you are using something like 17 or 18 points for each cube, I don't know if that is required because of how the scope works, but you can make cubes with two-three points less then that, (can't exactly remember how I did it, but I know the numbers are something like that). /me Starts working on wireframe rubik's cube... |
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#12 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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bah, yes, i can do it with 16 points... just noticed :P
i could do cube with only 15 points but with this scope i need one extra for moving from one cube to another Phi = (1+sqrt(5))/2 |
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#13 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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"Slight" modification
Phi = (1+sqrt(5))/2 |
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#14 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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Heh.. funny. Couldn't you better make the linking lines black?
Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#15 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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or maybe its that you dont have avs.dll that supports skip function?
Phi = (1+sqrt(5))/2 |
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#16 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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OOPS!
Yeah, you got that right... I tried it at work with a pre2.8 version. EDIT Did you notice that the link to your first pack has become idle with the new forum? Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#17 |
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Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Yea, they deleted the wa3 stuff i think... i dunno if/when im gonna resubmit
Phi = (1+sqrt(5))/2 |
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