Old 14th December 2003, 20:05   #1
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
Creation of boredom

Boredom + too much free time = this

anyways, i submited this coz i havent seen anyone other doing this before and i cant figure any good effect to this preset
You need the avs version with skip and assign funktions whatever the number is

check out
Attached Files
File Type: zip weirdcube.zip (1.1 KB, 169 views)

Phi = (1+sqrt(5))/2

Last edited by Jaak; 14th December 2003 at 20:36.
Jaak is offline   Reply With Quote
Old 14th December 2003, 22:18   #2
Wiser87
Senior Member
 
Wiser87's Avatar
 
Join Date: Nov 2002
Location: California, USA
Posts: 124
Very interesting shape there. All it needs now is to do something other than spinning around... :/
Wiser87 is offline   Reply With Quote
Old 14th December 2003, 23:28   #3
Zevensoft
Major Dude
 
Zevensoft's Avatar
 
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
Wow, that is damn clean code you've got there.

Put linesize=4-z; just above the line: z=if(below(z,.01),assign(skip,1),1/z);

1 | 2 | 3 | 4 | 3W | 4WW
Zevensoft is offline   Reply With Quote
Old 15th December 2003, 01:26   #4
UnConeD
Whacked Moderator
 
UnConeD's Avatar
 
Join Date: Jun 2001
Posts: 2,104
Shouldn't you use constant/z rather than constant-z? IIRC, 1/z is linear in screenspace.

UnConeD is offline   Reply With Quote
Old 15th December 2003, 02:40   #5
Zevensoft
Major Dude
 
Zevensoft's Avatar
 
Join Date: Apr 2002
Location: Ballarat, Australia
Posts: 529
But of course.

1 | 2 | 3 | 4 | 3W | 4WW
Zevensoft is offline   Reply With Quote
Old 15th December 2003, 03:49   #6
uNDefineD
Senior Member
 
uNDefineD's Avatar
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 297
Send a message via ICQ to uNDefineD Send a message via AIM to uNDefineD
Now that's good stuff! Just give me a while to remix it into colour.

Zevensoft--
Smart aleck.

EDIT: forget the remix, it's turning out really bad.

Last edited by uNDefineD; 15th December 2003 at 04:16.
uNDefineD is offline   Reply With Quote
Old 15th December 2003, 08:00   #7
Warrior of the Light
Forum King
 
Warrior of the Light's Avatar
 
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
Now to make it rotate internally, just like the original Rubik's cube

Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever
Warrior of the Light is offline   Reply With Quote
Old 15th December 2003, 10:42   #8
sidd
Major Dude
 
sidd's Avatar
 
Join Date: May 2003
Location: Australia
Posts: 1,353
i started doing that once.
Is quite tricky to work out how to implement the extra rotation matrices, and how to refer to points by their new position, after rotation.

You need to be able to express each squares current position in relation to its origianl position. Get hard on the head after a while.
sidd is offline   Reply With Quote
Old 15th December 2003, 12:00   #9
Tuggummi
Bin King
 
Tuggummi's Avatar
 
Join Date: Mar 2001
Location: Finland
Posts: 2,179
Whoa... Cubes...

Heh, well i guess it's a bit more different from usual

Texer Resources

Im retarded... err i mean retired!
Probably both...
Tuggummi is offline   Reply With Quote
Old 15th December 2003, 13:46   #10
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
i started to think about the Rubik's cube thing too, i dont think ill ever try it with 1 ssc, thats "little" too hard to me, but one ssc for cube... maybe even

Phi = (1+sqrt(5))/2
Jaak is offline   Reply With Quote
Old 16th December 2003, 02:02   #11
S-uper_T-oast
Forum King
 
S-uper_T-oast's Avatar
 
Join Date: May 2003
Location: Fnord?!
Posts: 2,657
Nice job Jaak, I love cubes, . I had made something like this, but I am using it in my morphing cubes preset so I am going to say mine is better . Looking at your code, I think you are using something like 17 or 18 points for each cube, I don't know if that is required because of how the scope works, but you can make cubes with two-three points less then that, (can't exactly remember how I did it, but I know the numbers are something like that).

/me Starts working on wireframe rubik's cube...
S-uper_T-oast is offline   Reply With Quote
Old 16th December 2003, 04:40   #12
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
bah, yes, i can do it with 16 points... just noticed :P
i could do cube with only 15 points but with this scope i need one extra for moving from one cube to another

Phi = (1+sqrt(5))/2
Jaak is offline   Reply With Quote
Old 16th December 2003, 11:30   #13
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
"Slight" modification
Attached Files
File Type: zip weird icosa.zip (1.4 KB, 140 views)

Phi = (1+sqrt(5))/2
Jaak is offline   Reply With Quote
Old 16th December 2003, 12:25   #14
Warrior of the Light
Forum King
 
Warrior of the Light's Avatar
 
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
Heh.. funny. Couldn't you better make the linking lines black?

Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever
Warrior of the Light is offline   Reply With Quote
Old 16th December 2003, 13:04   #15
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
or maybe its that you dont have avs.dll that supports skip function?

Phi = (1+sqrt(5))/2
Jaak is offline   Reply With Quote
Old 16th December 2003, 13:54   #16
Warrior of the Light
Forum King
 
Warrior of the Light's Avatar
 
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
OOPS!

Yeah, you got that right... I tried it at work with a pre2.8 version.

EDIT
Did you notice that the link to your first pack has become idle with the new forum?

Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever
Warrior of the Light is offline   Reply With Quote
Old 16th December 2003, 14:08   #17
Jaak
Major Dude
 
Jaak's Avatar
 
Join Date: Jan 2003
Location: Estonia.
Posts: 851
Yea, they deleted the wa3 stuff i think... i dunno if/when im gonna resubmit

Phi = (1+sqrt(5))/2
Jaak is offline   Reply With Quote
Reply
Go Back   Winamp & Shoutcast Forums > Visualizations > AVS > AVS Presets

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump