Old 4th March 2004, 13:26   #1
Chapster
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fractal bitmaps

Been playing with fractal bitmaps in avs........... check it out. whatcha think??????
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Old 4th March 2004, 22:13   #2
Shock Value
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My five-minute remix.
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Old 4th March 2004, 22:48   #3
Chapster
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Nice and golden

Nice remix. I'm new to this whole AVS thingy. Here is a mini-pack. Again, fractal bitmaps. They will have to do till I learn da math.
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Old 12th March 2004, 08:44   #4
[Ishan]
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[ignore]please post in the sub forum[/ignore]


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 12th March 2004, 14:29   #5
Yathosho
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nice stuff. i like blackhole a lot, you should submit your stuff to devart.
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Old 12th March 2004, 14:34   #6
[Ishan]
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umm... they're nice but not exactly of my taste


Amateur AVS'er. All over again.

Last AVS Pack :
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Old 13th March 2004, 16:31   #7
Chapster
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Sorry about posting in the wrong place (what kind of bee can't fly............ nubee ) thanks for the comments,but those presets were really bad. Those were what happened 15 min. after I discovered AVS . Got a few that are about 1000% better. I'll zip em' up and post em'
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Old 13th March 2004, 20:23   #8
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These are alot better. I still need to do some work on the colors and movement.(suggestions) "Windows" are the first presets I coded myself. They seem to run a little slow. Any suggestions on how to speed them up?
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Old 16th March 2004, 12:59   #9
jheriko
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Go read the Tips and Tricks thread.

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Old 10th April 2004, 07:21   #10
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Nice AVS publish it in winamp.
I think staff will give it 4 stars.
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Old 10th April 2004, 11:10   #11
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They're okay for first presets, but 4 stars is way over the top, D12
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Old 17th April 2004, 05:11   #12
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My friend's currently working on a program to convert bitmaps to superscope code. just though you guys migth be interested...

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Old 17th April 2004, 05:29   #13
TomyLobo
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hehe i wrote such a program just an hour ago... it generates code that puts 1 pixel in 1 gmegabuf entry.
problem is: the resulting code is way too big for a SSC. and i cant make it smaller, too about 86x43 would work if you split the assign()s over the 4 boxes of a SSC
this is why this project is frozen for now

it uses silghtly modified .PPM files as input (just kill the format infos in the header )

oh and if you just want to map a texture on a superscope and really dont care about FPS , try my APE
i used/posted it here
you'll need
code:

green=texturex/2+.5;
blue=texturey/2+.5;


at the end of your SSC pixel part
after that, add my APE and it does the mapping from a buffer you define

btw: I really don't see what this has to do with this thread's topic ("fractal bitmaps")

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