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#1 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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fractal bitmaps
Been playing with fractal bitmaps in avs........... check it out. whatcha think??????
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#2 |
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Senior Member
Join Date: Aug 2002
Location: USA
Posts: 158
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My five-minute remix.
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#3 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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Nice and golden
Nice remix. I'm new to this whole AVS thingy. Here is a mini-pack. Again, fractal bitmaps. They will have to do till I learn da math.
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#4 |
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Major Dude
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[ignore]please post in the sub forum[/ignore]
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#6 |
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Major Dude
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umm... they're nice but not exactly of my taste
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#7 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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Sorry about posting in the wrong place (what kind of bee can't fly............ nubee
) thanks for the comments,but those presets were really bad. Those were what happened 15 min. after I discovered AVS . Got a few that are about 1000% better. I'll zip em' up and post em' |
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#8 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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These are alot better. I still need to do some work on the colors and movement.(suggestions) "Windows" are the first presets I coded myself. They seem to run a little slow. Any suggestions on how to speed them up?
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#10 |
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Banned
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Nice AVS publish it in winamp.
I think staff will give it 4 stars. |
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#11 |
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Junior Member
Join Date: Aug 2003
Location: The Netherlands
Posts: 47
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They're okay for first presets, but 4 stars is way over the top, D12
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#12 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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My friend's currently working on a program to convert bitmaps to superscope code. just though you guys migth be interested...
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#13 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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hehe i wrote such a program just an hour ago... it generates code that puts 1 pixel in 1 gmegabuf entry.
problem is: the resulting code is way too big for a SSC. and i cant make it smaller, too about 86x43 would work if you split the assign()s over the 4 boxes of a SSCthis is why this project is frozen for now it uses silghtly modified .PPM files as input (just kill the format infos in the header )oh and if you just want to map a texture on a superscope and really dont care about FPS , try my APEi used/posted it here you'll need code: at the end of your SSC pixel part after that, add my APE and it does the mapping from a buffer you define ![]() btw: I really don't see what this has to do with this thread's topic ("fractal bitmaps") If you can't say something nice, say something surrealistic. |
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