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#1 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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This preset fakes a liquid metallic substance reflecting an XOR texture.
Better see yourself and be sure to read the comment ![]() To the texture i used: I could write an APE texture mapper, that applies a texture from a buffer according to x/y coordinates from monochrome values in 2 other buffers (or 2 channels), to change the texture, but i think the XOR texture is just fine for now ![]() [edit] included whacko6-02.bmp in the zip [/edit] |
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#2 |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Wow, nice effect. I love that chrome effect.
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#3 |
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Banned
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Why you don't give it colors for much pretty that black & white?
Generally that is very nice AVS. good work. |
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#4 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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thanks
![]() it's black & white for now because it's an XOR texture and thus monochrome. i could color the whole thing but it wouldnt look metallic anymore. As i wrote above i'm writing an APE atm that can put a texture on the quicksilver. It's nearly finished and the "nearest" filtering looks good already. i still need a bilinear filtering mode i wrote one but it seems to be veeeery slow can anyone tell me how to write a more effective bilinear filtering algorithm?source is an AVS buffer and i have floating point texture coordinates 0..(w-1)/0..(h-1) If you can't say something nice, say something surrealistic. |
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#5 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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here it is: the same preset, enhanced with an APE that puts a custom texture on the quicksilver
![]() I used a texture from UnConeDs Final Whack simply because it looks great as a chrome texture ![]() The texturer itself can be quite versatile if you know how it works ![]() it simply takes the Green channel as X coordinate and the Blue channel as the Y coordinate. The texturer then looks for these given texture coordinates in the texture buffer (selectable by a dropdown box... ok a won't-drop-down-box, because it doesn't work somehow use the cursor keys to select instead)
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#6 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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replaced bitmap with colored bitmap.Added mulifilter to effects list. COOL.
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#7 |
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Junior Member
Join Date: Mar 2004
Posts: 8
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might help if I added the remix DUH
it's gonna be one of those days
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#8 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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TomyLobo: you need to make the combobox higher. The height of the visible control is always the same, the size of the dropdown menu is determined by the control's height.
Your bilinear seems awfully slow though, and doesn't seem very useful because you're only limited to 256 possible x/y values anyhow? |
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#9 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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i tried to change the height of that combo but it doesnt work
i can only change the width, not the height ![]() i just put bilinear filtering in for completeness *g* btw UnConeD I made a chrome remix of your "Rainbow Ball" preset from Final Whack. It looks reflective now ![]() well, it's not really a remix, i removed most parts of the original preset and only kept the DM (which i modified, too) i also turned the whole XOR chrome effect into an APE. it's faster and it stores the gradient with 16 bits internally, which improves the image quality a bit on large resolutions. I'm going to include the textured chrome effect in it, too. this should REALLY increase image quality
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#10 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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Again, I forgot the attachment. They should really allow us to add an attachment when editing...
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#11 |
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Whacked Moderator
Join Date: Jun 2001
Posts: 2,104
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If you use MSVC++, you need to click the down arrow on the combobox inside the resource editor, before you can edit it.
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#12 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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that worked, thanks
![]() here's the corrected version in case anyone wants to use it
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#13 |
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Bin King
Join Date: Mar 2001
Location: Finland
Posts: 2,179
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The quicksilver drips is cool and you can clearly see the reflection effect, but the rainbow ball remix looks just like it went through the xorifier machine
and doesn't look good at all, nor reflective.
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#14 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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yes, you're right... they're ned another mapping, not the linear one it's using now... I'm working on this
If you can't say something nice, say something surrealistic. |
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#15 |
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Major Dude
Join Date: Nov 2002
Location: Arnhem, the Netherlands
Posts: 927
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really sexy
![]() remixed...Lemme know what you think. |
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#16 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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nice flow remix
![]() btw i changed/optimised the convo a bit since that version... it's now i attached the convo config file the filter is now round instead of squared and the scale is 64 now, which makes the whole thing a lot faster |
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#17 |
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Wildly Confused
(Major Dude) Join Date: Jan 2003
Location: Minnesota
Posts: 1,204
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I must need to update one of my .apes because all I see is black......
"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters |
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