Old 28th April 2004, 09:28   #1
skupers
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Avsnake2.1

Updates:
- Three control methods: mouse, arrow keys, wsad
- No more problems with blocks not appearing
- Experimental level support (change the lvl constant in the level loader ssc)

Get it at DeviantArt: Deviation 6881093
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Old 29th April 2004, 01:24   #2
hungryskull
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Deviantart says the file can't be found, I'm unable to download.

Darn, I can't think of anything to put here.
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Old 29th April 2004, 18:35   #3
TomyLobo
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this thing is a bit buggy
if i push "downarrow" while going upwards, i die... this should be filtered
also, the mouse control sucks... what about making clickable arrows on-screen? that'd be much better i think

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Old 29th April 2004, 21:18   #4
Yathosho
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Quote:
Originally posted by TomyLobo
if i push "downarrow" while going upwards, i die
guess it's a feature. at least the same happened in that classic tron game.

and why don't you simply play with cursor-keys?

however, i'm not entirely satisfied with the controls, maybe the whole field should be bigger.
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Old 29th April 2004, 23:07   #5
TomyLobo
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why i don't play with cursor keys? see above
i'm used to the controls of Nibbles and most other snake games where you don't die when trying to reverse your direction.

and why should there be a mouse control when it's not really usable... that'd be kind of pointless

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Old 30th April 2004, 08:01   #6
skupers
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Quote:
Originally posted by TomyLobo
this thing is a bit buggy
if i push "downarrow" while going upwards, i die... this should be filtered
also, the mouse control sucks... what about making clickable arrows on-screen? that'd be much better i think
Strange, it is filtered out. The only way you can possibly do this is by pressing down and up after eachother in the same frame. This is very difficult to do and I had a lot of trouble repeating it.

Maybe I'll do another controlling method in a new version. Level support is the most important thing that must be added now.
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Old 30th April 2004, 09:18   #7
TomyLobo
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yeah and a bigger field...
and a key to begin the game
i have to click the message, then quickly move to the keyboard to control the worm... sometimes i'm fast enough but sometimes i'm not

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Old 30th April 2004, 15:34   #8
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Thanks for the comments, I'll implement the changes in the newer version.
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Old 30th April 2004, 16:20   #9
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You could also just make an outline around the playing field as opposed to drawing every block, it's kinda confusing with all the blocks.

Darn, I can't think of anything to put here.
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