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#1 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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Help me out
I've made a preset that it think would look great with a dynamove so if anyone wants to show off their skill and get their name in my next pack, download this and have go at it then post it back up.
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#2 |
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Forum King
Join Date: Aug 2002
Location: The Netherlands
Posts: 4,121
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no thanks
Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever |
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#3 |
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Junior Member
Join Date: May 2004
Location: Russia, Volgograd
Posts: 28
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Sorry, no offencive, but i think that nobody will help you, cause this was done many times before. Sorry
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#4 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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well crap, i'm hopeless at dm...
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#5 |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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AVS is generally something people make alone. If you want a DM, make one.
Darn, I can't think of anything to put here. |
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#6 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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thats the thing, i have no idea how they work, i can use the regular movement trans but dynamics give me the shits.
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#7 | |
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Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,470
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Quote:
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#8 |
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Junior Member
Join Date: May 2004
Location: Russia, Volgograd
Posts: 28
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Yathosho + Skupers = Dynamic Duo
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#9 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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well if noones going to help me out can you just tell me what you think of it? It is only the 50th preset i've made.
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#10 |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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In reply to Raz and Vanish the dude: OK I know about those kinds of things, but a majority of AVSers make there own presets and if somebody wants to add to them, they can. I was mostly trying to point out that he should learn to do DM's because there might not always be someone to do them for him.
Darn, I can't think of anything to put here. |
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#11 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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I sped it a bit up (and made it look better i think
) by using a static convolution filter bump instead of the dynamic ones.if you dont to understand it, here's an explanation: if you look at the convolution filter kernel (that's the 7*7 table with the numbers in it), you'll see this in center: -1 -2 0 -2 4 2 0 2 1 this means that if we are for example at pixel(10, 10), the new value for that pixel is the sum of the following lines: -1 *pixel(9,9) -2 *pixel(10,9) 0 *pixel(11,9) <--- this line is left out by the convo filter because its factor is zero -2 *pixel(9,10) 4 *pixel(10,10) 2 *pixel(11,10) 0 *pixel(9,11) <-- this line, too 2 *pixel(10,11) 1 *pixel(11,11) that new value is then divided by the value you enter for "Scaling". I hope that was a good explanation ![]() now to the effect of that calculation: if there is a bright bar, it looks casts a shadow to the lower right and has a highlight on the upper left. |
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#12 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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actually attaching the preset could help, eh?
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#13 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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you champion. A convo filter was good for speeding it up, but it would still be good to have some more 3d-ness to it. Not to worry, this is great. Thanks
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#14 |
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Junior Member
Join Date: May 2004
Location: Russia, Volgograd
Posts: 28
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Here u go buddy
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#15 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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where's the spider?
![]() nice remix If you can't say something nice, say something surrealistic. |
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#16 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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awesome! this looks really cool. Thanks so much for your help.
At the moment i'm about 1/4 the way through my 2nd pack of 40 presets so if anyone wants to have a look at what i've done so far just tell me and i'll post them up. |
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#17 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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and tl, here's the spider:
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#18 |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Interesting pattern.
Darn, I can't think of anything to put here. |
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#19 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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it still needs some work, especially with the colours
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#20 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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very nice, i think you're on the right way
If you can't say something nice, say something surrealistic. |
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#21 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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sweet
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#22 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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well, while no-one else is saying anything, i'll post my newest preset up for judging. What do you think?
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#23 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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woah hypnotizing
![]() but it somehow looks nearly like the other one If you can't say something nice, say something surrealistic. |
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#24 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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Yeah it does look a little bit the same but thats because it's blue. The other one was just something that came out of nowhere and probably wont be in my next pack.
And thanks a bunch for your opinion. |
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#25 |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Yeah, it's hypnotizing, wish that flashing would go away though.
Darn, I can't think of anything to put here. |
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#26 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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flash?
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#27 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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anyway, i just got a new comp so now i can actually see what my presets should look like and hopefully my new ones will get a lot better from now on...
If someone thinks they can make any of my presets better of different, have a go and get your name in my 2nd pack. |
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#28 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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well here's my latest few...
Tell me what you think. |
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#29 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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#17 is funny
![]() make it more beat reactional and it's good ![]() you're getting better If you can't say something nice, say something surrealistic. |
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#30 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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sweet.
more beat responsive, any idea how? Last edited by Mr_Nudge; 7th June 2004 at 08:00. |
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#31 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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maybe on-beat random eye swimming direction?
If you can't say something nice, say something surrealistic. |
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#32 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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You mean like this:....
I made it more bright as well, thought it looked a little dull |
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#33 |
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Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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hehe that sure looks panic on fast-paced music
If you can't say something nice, say something surrealistic. |
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#34 | |
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Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Nice eyeballs
![]() Quote:
Darn, I can't think of anything to put here. |
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#35 |
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Wildly Confused
(Major Dude) Join Date: Jan 2003
Location: Minnesota
Posts: 1,204
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Sweet
"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters |
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#36 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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i can't seem to do anything about that flash, but if you want to try go right ahead, or any suggestions would be welcome
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#37 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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don't really want to keep this thread going too long, but i just made a preset that i need peoples opinion on...
what do you think? anything i should add/change? |
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#38 |
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Major Dude
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Very nice. I like the colours of it
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#39 |
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Major Dude
Join Date: Apr 2004
Location: melbourne, australia
Posts: 655
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i can't decide which map is the best
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#40 |
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Major Dude
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the default one is fine enough for me
......
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